I just beat Raphael on honour and I was surprised at how easy I made it 2nd time around.
It is a tough fight, but it didn't last long enough for Gale's potion of speed to wear off. Unlike first playthrough I had everyone geared up, had a tailored party and a clear strategy:
- Gale erects Globe of invulnerability and disintegrates pillars,
- Astarion/Lae'zel focus-kill next up cambions,
- Tav paladin (and Lae'zel) push or throw cambions out of Globe and help focus-kill,
- Hope Banishes cambions
- Summons distract and impede
Due to Act 2 Shar temple shenanigans (where I broke my oath), Yurgir was on my side and sure enough killed Korilla, whom I was trying to save. I should have put a Resilient sphere around her knocked out form.
At start of round 3 with all cambions down, Raphael knocked prone, dazed, bleeding and reverberating with radiant dots, I realized Gale's Hold monster was at 90%. The resultant dogpile evaporated 300-400 hps.
There was such a huge difference between this run and original tactician play through.
When I do my necromancer run, I'm going to self limit a lot. No stealing from vendors, abundant supplies are too helpful. No camp casting, big boosts there. No camp full of companions; being able to tailor a party gives huge flexibility. No hoarding magic items, again you can customize lay outs for specific encounters. In short, I'll play a compact party that has to use what is at hand for encounters. I don't do frequent rests, I like to push to the limit, that'll remain.
For each fight, I'll try for something new. Saving Korilla will be #1 priority next time - even though I'll be an evil necromancer...
Last edited by FreeTheSlaves; 20/01/24 03:49 AM. Reason: Grammar