It's so stupid that a figther with action surge can bring back from a death door state the full party to a maximum hp with just throwing potions. And he can trow at least 6-7 potions .
This is so baffling to me.
Their game has always been too easy, yet they just keep adding new nonsensical exploits like this to D&D for the player that cut tactical depth from the game. Having a Cleric in the party provides no tactical advantage with Mass Cure Wounds anymore, because anyone can just throw potions to the same effect. And Fighters can just spam them.
Not only do you not have to actually drink potions anymore but they are also AoE when thrown. As far as immersion goes, this is the most ridiculous gamey invention ever. Personally I don't think meme stuff like this belongs in a mature RPG, for immersive world-building reasons alone.
Same with the unlimited "Help" action that effectively counters tons of enemy damage without failure. Boss hit a party member for 75 damage and downed them? I'll just click this button to get them to +1 again. And the boss has to try to down them again, and again, spending excessive amounts of damage against 1HP. And then you can just revive, again and again.
If they fix combat and limit player damage output so that you can't cheese bosses or alpha strike them in one turn, these issues will rise up next in removing tactical challenge from combat. I'd start with removing the healing exploits from harder difficulties.