The crossword puzzle analogy above is accepted, but my suggestions are a matter of product excellence. Part of this perfection is making it so that you can't look at the end of the crossword puzzle. You will say: well, don’t look, why bother the creators of the game? I answer: let’s say, I personally won’t do this, but only because I understand that this is an exploit. Someone else may think that this is not an exploit, but a game design. What I mean is that the game creators are responsible for the extent to which the player can manipulate the game. The fewer opportunities to manipulate, the higher quality the game can be considered.

Of course, the player can independently complicate the rules of the game for himself, thereby “correcting” random exploits, but it will be better if the rules of the game are set by the creators of the game: they have much more opportunities to test balance and mechanics in order to optimize all the components of the game.

Everything said concerns exploits in general, and not just this specific one. I believe that this section on the forum was created for the purpose of the game authors collecting all the information about exploits and then preparing a more advanced version of the BG3 game (and not only this game, given that many mechanics are repeated in various games of this company)

When you talk about respeccing as a way to explore the capabilities of classes, I would agree, but I believe that one of the important parts of any good game is that some aspects of that game remain in the fog unless you decide to play it differently. In a word, there should always be some kind of “secret” - a path that you never took, because that is the price of choice in a role-playing game. Ideally, an RPG should imitate real life, where you don't actually have the ability to "replay" at all. This is why I highly approve of the single save effect in Honor Mode. In general, it is a matter of taste whether to enjoy the effect of the film The Butterfly Effect, but I personally do not approve of this option.