Originally Posted by Henry NYC
In BG2, dragons and hordes of creatures are summoned to guard occasionally worthless treasures. In BG3, only a lowly wizard tries to guard a huge collection of most expensive scrolls. And all the traps/locks are more cosmetic than a real deterrence to any thief. Unbelievable. Yet, believe or not, this mage has given quite some players and even reviewers a headache. Some reviews picked by MSN even claim this is a hardest battle in the game.

In BG2 even a single wizard could be a formidable opponent: insta-casting a bunch of impenetrable protections then proceeding to call a Time Stop. In BG3 the big wizard fight usually starts with the big wizard being killed in the first turn, and the player is left to deal with a horde of powerful elementals. The only way BG3 can make fights challenging is by throwing more and more trash mobs at you, which does not jive well with the already slow turn based system. By the time the big wizard fight ends, you had already forgotten about the existence of the wizard.
They even had to add two random water elementals to the dragon fight. Why wasn't the dragon made powerful enough on its own?