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#932130 11/01/24 02:25 PM
Joined: Sep 2023
Location: Indiana, USA
Ecc2ca Offline OP
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So I love to play as a resisting Durge, but my character still has a dark side of course, LOL. I did a fun little roleplay thing in my current playthrough where my Durge collected all of the skulls, limbs, bones, gore, and roasted dwarf she could find and stashed it all in her camp chest. All of that stuff is just so thrilling to look at, right? For the Durge it’s delicious.

So at the beginning of act 3 I thought, well, my Durge is growing as a person, let’s do some spring cleaning! So I dumped all of the body parts, etc., got rid of them.
As a symbolic thing. If I had to do it over, I would wait until after the duel with Orin, and then get rid of all of those frickin’ body parts.

Also, I haven’t done it this playthrough, but I thought it also might be fun (playing as a bard) to make my character whistle during battles, because maybe it would sound creepy?

I was wondering if you folks have found other little fun ways to roleplay their Durge. Habits, quirks, etc. Looking for ideas really. Stuff that you can do outside of scenes and dialogue.

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Something I enjoy doing as I'm playing through the evil Honour playthrough again as a Lolthsworn Durge is using a Ribcage as my container for consumables and collecting the corpses of all the innocents whose deaths I've caused.

My Lolth-sworn Durge although does evil things is merely cold and pragmatical, so in a way collecting corpses helps me deal with the otherwise terribly buggy and lackluster evil playthroughs by giving them some purpose since I love the characters too much. Quite literally am going to "pave my path with corpses" once I'm done grin

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Joined: Sep 2023
Location: Indiana, USA
Ecc2ca Offline OP
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Thanks, I had no idea you could use a ribcage as a bag! My Durge is on a redemption arc, so I probably won’t keep ribcage bags in my actual inventory, but I will definitely use one to contain all of the gore I collect and keep in my camp chest. smile

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Originally Posted by Ecc2ca
So I love to play as a resisting Durge, but my character still has a dark side of course, LOL. I did a fun little roleplay thing in my current playthrough where my Durge collected all of the skulls, limbs, bones, gore, and roasted dwarf she could find and stashed it all in her camp chest. All of that stuff is just so thrilling to look at, right? For the Durge it’s delicious.

So at the beginning of act 3 I thought, well, my Durge is growing as a person, let’s do some spring cleaning! So I dumped all of the body parts, etc., got rid of them.
As a symbolic thing. If I had to do it over, I would wait until after the duel with Orin, and then get rid of all of those frickin’ body parts.

Also, I haven’t done it this playthrough, but I thought it also might be fun (playing as a bard) to make my character whistle during battles, because maybe it would sound creepy?

I was wondering if you folks have found other little fun ways to roleplay their Durge. Habits, quirks, etc. Looking for ideas really. Stuff that you can do outside of scenes and dialogue.


My Gnome Durge:
exclusively played on Tactician Mode.

(1) follows rule #1 "don't die" (survival).
(2) follows rule #2 "don't kill a companion" (teamwork).
(3) follows rule #3 "always talk first, fight later" (style).

I play the Dark Urge role as if she were Master Chief John-117 in Halo games/movies and, to a certain extent, Jack Reacher in Amazon Prime Series "Reacher". Except that I used a "wrong" gender for my Dark Urge for aesthetic reasons.


If you happen to be unfamiliar with Master Chief John or Jack Reacher, a Google search is enough to get to know their backstories, character, and personalities.


This Gnome Durge
does all the following:

(1) leads her party into every battle - for victory only.
- Why? This is HER game, a Gnome Dark Urge's story to tell.
- For the party, she's the leader, the face, the tank, the scout, the spirit.
- She was defeated twice when separated from her party, but her party were never defeated.

(2) plays a musical instrument in combat at the end of her turn in most battles.
- Learned the skill from the bard.

(3) achieves 100% approval or nearly 100% from almost all companions.
- 100% approval was too hard to get with Boo's human pet, as there was little time left.
- Regreted having to kill Minthara (Patch 5 fixed this, however).
- Had to figure out a way to avoid murdering Alfira, simply because she said she would be my "follower".
- Defeated Viconia but left her alive, because she was an old follower in BG2.

(4) romances with several companions over time.
- Lae'zel
- Astarion
- kissed Karlach in both Act 1 and 2
- had to choose between Wyll and Gale
- Gale
- Halsin

Notably missing:
- Wyll (stopped this relationship after dancing with him)
- Shadowheart (despite 100% approval from her, only treated her like a good sister, felt sorry for her loneliness)
- Minthara (Not possible without Patch #5)

(5) romances with impossible NPCs.
- A mind flayer
- The naughtiest devil in the game.

(6) uses Astarion as a "bait" in a lot of early-game battles.
- He has never died or needed a revive, though. What a lucky bastard he is!

(7) holds no grudges for getting dumped by Astarion after forcing him to bite an NPC for good.
- His "sour grapes" comments were really unexpected and hilarious.

(8) enjoys bending everyone's mind around her
- Her deception + intimidation dice could roll up to 40+ (way too high to my taste).

(9) has a full-body statue of herself in the campsite / hotel suite
- Naked!!!
- However, it does not look inappropriate in any way.

(10) does not use Wither's services in the actual playthrough
- except in 1 case when the game uses -1 for the attack & damage roll bonus from spellcasting ability modifier (patch #5 hotfix #16 has fixed this).
- no hirelings.

(11) does not do respecing
- All companions retain their default class and initial "flawed" stats.
- Why? We are all imperfect. Imperfect companions feel more real and more alive than artifically "perfected" companions. Player-perfected companions/hirelings are nothing but variations of Tav. The game is too big, so I perfer not to play Tav to save time.
- In BG2, no companion can change their class/stats.

(12) hoards all potions found in the game but never intend to use them except in emergency
- has not used almost all types of potions except for healing and Speed potions.
- The first time Speed potions were used was during the Act 3 Iron Throne rescue. Due to not knowing what she would be running into, I thought Karlach alone could easily rescue 10 of the 15 prisoners. Not hasted, however, she only had 1 action per turn, or 5 actions in total during the 5-turn countdown timer. She was ensnared during turn 1 & 2, used up 1 action to pick a lock during turn 3, used up 1 action to attack during turn 4. Now, she had only 1 action left during turn 5, only enough for herself to escape. But there were still 2 prisoners requiring a total of 2 actions to free. Kind of panicked, I used all the Speed potions we had and successfully rescued all 15 prisoners by the end of turn 5.

(13) hoards all scrolls found in the game only for scribing purposes.
- has never cast a scroll in combat.

(14) hoards all the barrels found in the game that could be used in combat.
- has a bag full of explosives that weighs about 6,000 pounds.
- only for hoarding, though. Almost never used them.

(15) has an emergency kit for every character
- which includes a Revivify scroll, two Antidote potions, a torch, a candle, several healing potions, some special arrows, an Invisibility potion, a Speed potion, a Fly potion, and a few others - for a total weight around 5 pounds. The items in this kit are almost never used (1 exception was the Iron Throne rescue above: all Speed potions were used up during turn 4 and turn 5).

(16) collects a ton of weird and even disgusting items, like
- a bag full of severed body parts,
- a ribcage full of strange bottles that each accepts a bonus action,
- a chest full of corpses (meant for reanimation later).
- a closet full of corpses either unusable for reanimation or having already been used for reanimation (in the Elfsong hotel suite).

(17) does not like to take a rest (a habit from BG2)
- Patch 5 Hotfix #16 finally shows the total amount of unused camp supplies: 6,000+.
- defintely has missed some cutscenes if a later longrest event precedes an earlier one. (A perfect example is the very first longrest cutscene, which is only possible if the player is still alone or has not yet adventured much further past Shadowheart and/or Astarion - if missed, it's gone).

(18) has a permadeath mindset.
- I would have ended the playthrough, if she and her party had been wiped out in the game.
- In BG3, not just certain deaths, but also certain in-game events can lead to game over - the ultimate defeat.
- To role play, I believe I should accept the ultimate defeat as permanent.
- I have never expected that BG3 is so easy to play, compared to BG2/BG2EE, though the initial learning curve was steep, and I had a lot of obsolete assumptions carried over from BG2/BG2EE and NWN 1&2.


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