Agreed, and the altnernative is quite boring. Whilst I enjoy the early game combat, fighting things like Goblins with no tactics required gets fairly tedious quite quick. So, for instance, I quite like how Radiant Damage is king in all of Act 2.... And you're rapidly becoming used to firing up your Spirit Guardians every fight... Until you come across the Sharrans. They are just as susceptible to it, but they will nuke you if you use it.

Anyway, ultimately - If you *want* a straight up fight where you're just slugging it out with Grym, you can totally do that. A bearheart barbarian with a good hammer and a Life Cleric in support will totally knock him down. He takes force damage too, so you can hop around and Eldritch Blast him if you really want to. He will go down. Eventually. And that goes for every encounter. There is a mechanic to Raphael with the pillars, but I've never even noticed it until I read about it. I always just pummeled him into the ground.


On Goblins, though: That is a dissapointment, that should be mechanically more interesting. I had hoped for massive reinforcements from drums, like in Icewind Dale 2. At least on the higher difficulties. Don't take out the drums this turn? Ten more Gobbos. This turn? Another ten. Now THAT is how you do a proper goblin fight.


Fear my wrath, for it is great indeed.