Originally Posted by rodeolifant
Yeah, I see what you're getting at, and I'd see way more solutions as well. Like I mentioned, a deal with Raphael would solidify Karlach's motivations to see the main plot through. But, there's also no reason she can't hang out with Hope, for instance. .

But if you let me pursue that goal all game long, only to realize that 'vicotry was never an option', I'd get even more frustrated with it.
That's the other big problem is not only does the world the games set in have answers to karlachs problem but the game itself has answers to her problem. The player is barred from so much as asking about it from any of the numerous options that should be able to help karlach.

But none of this would be a problem outside of plot holes of course if the game wasnt built around the player and their actions. The game literally allows you to either be the knight in shining armor running in to save the day or a mass murdering monster. But in all those options saving karlach isn't on the table. Her story feels like some grimdark story id see out of warhammer or something not a fantasy game set in faerun. Again you can pick any linear story game or movie and I'd agree that karlachs story would be a tragic master piece. Like John Marston and Arthur dieing at the end of their games with no real happy ending. But those are linear games we aren't suppose to have an impact on the game at large. Bg3 is defined by the choices of the player and in karlachs case the choices the player makes result in jack fucking shit at the end of it all.