Originally Posted by rodeolifant
Well, that's where we differ, I suppose. I'd rather have a good story than a profound choice in who gets what destiny. I even get frustrated when characters [Like Wyll] leave it all up to you. Just, make your own damn choices, dammit.

And plot holes aside - I think her story works well in that, she comes to terms with her impending death. Choosing to 'live free or die hard' is rather powerful - something I personally struggle with, living on borrowed time as it is.

But there is very little in terms of helping her get there, either. And, well, dying - especially choosing to do so - is an extremely lonely endeavour. Loneliness being her biggest gripe with her time in the hells, I rather find *that* aspect lacking. Sure, you can take her to dinner if you romance her, but as just a friend there is nothing there. Compare that to all the obnoxious dialogue you get with Mizora - on a normal playthrough and not skipping through that dialogue, I think you're looking at half an hour's worth - if not more of JSUT Mizora. And she's not even your companion or friend, or anything.
If you want to look at it that way then take all those plot holes into account. Since youre ok with things as they are now you can add on how cruel it is to walk away from the gondians without bothering to ask them to so much as look at her heart. That also makes Dammon look lazy or cruel since he has access to better metal in act 3 but does fuck all with it. Gale could make a call after the game to eliminate who can literally wish this away but just won't cause he'd need a nap after.
To say karlachs story as it sits is fine is to willfully ignore all the massive plotholes that tease the player into thinking there would be way to save her only to pull the rug out at the last second.