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journeyman
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journeyman
Joined: Aug 2023
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I do not know half of the terms mentioned here, but I agree wholeheartedly. Also, that Lexa -mention brought some painful memories.
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stranger
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stranger
Joined: Jan 2024
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I�m sapphic too, and I couldn�t have said it better myself. As a newer player (I started the game just around a month ago), I wanted to add onto this thread just to share my feelings about this problem and keep it alive. Personally, Karlach has been the only party member I actually wanted to romance (yes I do have a type lol), so that made the thing with the endings hurt even more. However, after thinking about it for a while, I�ve realized that there�s another big reason why it bothers me so much.
Here�s the thing. In this game, there are generally hundreds of different ways to overcome obstacles. You can stack oil barrels and explode all your enemies. You can bypass puzzles with lockpicking. You can use moves like Blood Money to deal ridiculous amounts of damage per turn. Heck, you can even instantly defeat bosses by turning them into sheep and shoving them into chasms. In addition to this, the game also offers a huge amount of narrative freedom. I like playing as strongly good-aligned characters, but the game doesn�t force me to play that way. If I wanted to play as an evil character, I�m sure I�d find just as much interesting route-specific narrative content as I�ve experienced while playing as a good character. This holds true for almost all of your companions� stories, as well. I love the fact that this game offers you the option to help these characters and really make a difference in their lives. From beginning to end, the game offers players an insane amount of choice and freedom and agency�except, of course, for Karlach�s story.
Although I really don�t like the endings themselves, the thing that pisses me off more is the fact that in the third act, there literally isn�t anything I can do to even try to fix her engine. I can�t even ask Dammon about it in the city. Her quest is completed as soon as her engine gets updated a second time. In a game that�s ostensibly all about player freedom and forging one�s own narrative, this limitation feels super out of place. It feels un-Larian.
Furthermore: a lot of my enjoyment of this RPG comes from its narrative, and my ability to, well, role-play. My redemption run Dark Urge character, a Seldarine drow Oath of Vengeance paladin named Sola, is an incredibly tenacious character who�s willing to go to insane lengths to support the people she cares about. Especially Karlach. So, even if Karlach has given up hope for a way to permanently fix her engine by the time she tells you it�s breaking in act 3, my character would respond to this news by doubling down on her efforts to help her girlfriend. She wouldn�t just jump straight to �let�s kill Zariel,� either�she would comb through the entire city before bringing that idea up with Karlach, because the last thing she wants to do is hurt her by dragging her down into Avernus again. The lack of an option to do literally *anything* breaks my narrative immersion. And my heart.
I legitimately had to put down the game once I learned that there was no way to even try to fix the engine in act 3. It would have been one thing if players could at least ask people, or if there were a solution that required some sort of horrific sacrifice, like turning her into a full-on Warforged or something. I might be okay with either of those options, because at least that would preserve the feeling of player agency. But I am really not okay with her quest just ending in act 2. It legitimately feels like something from a Bethesda game. I sincerely believe a quest this low-quality does not belong in BG3. Karlach deserves better.
Last edited by GrassEnjoyerSola; 12/01/24 01:59 AM. Reason: added a sentence
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old hand
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old hand
Joined: Sep 2023
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Yeah seems like they seriously phoned it in with her quest line and don�t have plans to add to it, since the solution is represented in the epilogue as happening in the future after the game. I wouldn�t call it �un-Larian� though (to have some unfinished, low quality content) because Minthara�s romance for example is still pretty broken. And also, contrary to what you might think, I have heard that the evil run is pretty empty and isolating compared to the good run. So you lose a lot of content, but don�t gain that much. There aren�t a bunch of unique evil NPCs who show up again and again like the good NPCs do. And for the character quest lines that I have completed, there are pretty dichotomous, either/or ending choices, so not a whole lot of flexibility. The 17,000 endings thing was a wild over-exaggeration in my opinion. So the more familiar I�ve become with the game over time, the more I realize that the Karlach thing is a bit par for the course. Also, yeah, the �tragic lesbian� thing is a huge trope in popular culture and it�s very disappointing, yes, that the most obviously lesbian-coded character, down to her sex scenes, is the one who has the most tragic ending. I will say, Shadowheart is a very queer character also and I really enjoy her if you want a slightly more pleasant sapphic ending.
Last edited by Ecc2ca; 12/01/24 01:56 AM.
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stranger
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stranger
Joined: Jan 2024
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Fair, I guess. But I still feel like they should at least add something to make players feel like they *tried*. Especially since Karlach is like the second most romanced companion in the game, iirc.
(Also re: Shadowheart: she is a very good person and a wonderful friend, but. Idk. She�s not quite my type.)
Last edited by GrassEnjoyerSola; 12/01/24 03:11 AM.
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old hand
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old hand
Joined: Sep 2023
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100% agree, I wish that they put more effort into Karlach�s quest line. It needs work, not disagreeing with that at all.
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old hand
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old hand
Joined: Oct 2020
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I don't mind her ending, it's fine. It's the end, not every end needs to be happy. Sad endings works just as well. Arthur Morgan died horribly and that was a better ending than any of the ones this game offers. I rather mind that everything you do up to that point is just so... empty. Find a random thing, bring it to the Smith, get some exposition.... Hardly the stuff that the not-last-minute Origin characters get. Say what you will about Wyll, at least there's things to do with him. Even last minute fan service Halsin has a better quest and more to do than Karlach.
This game is the first in this genre in a very long time that completely refrains from annoying collectibles and quest structures like; 'Collect items 1/5' and yet, Karlach's is exactly that.
The fact that she's the obvious stereotypical lesbian interest has nothing to do with this. In fact. The game panders to every special interest group and yet, every such group has someone complaining there needs to be more for theirs. If it were any other character with such an ending, someone else from another group would've had the exact same complaint.
I'm currently surprised there hasn't been a complaint about vegetarian auto-select options for camping.
Last edited by rodeolifant; 12/01/24 05:13 AM.
Fear my wrath, for it is great indeed.
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enthusiast
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enthusiast
Joined: Oct 2023
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Karlach is criminally under developed and needs more content. I'm thinking they'll add more to it in a future dlc
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old hand
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old hand
Joined: Oct 2020
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Yes, many think that, but there is little to suggest as much. If the actors are getting called back for addons or rewrites - they'd be all over the internet with that information.
Fear my wrath, for it is great indeed.
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enthusiast
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enthusiast
Joined: Oct 2023
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Yes, many think that, but there is little to suggest as much. If the actors are getting called back for addons or rewrites - they'd be all over the internet with that information. The problem is bg3 isn't red dead redemption. The stories, games, genre's, and playstyle is completely different between the 2 games. Red dead 1 and 2 are master classes in what they do. They tell a linear story about a cowboy character and we as the player are along for the ride. That's not what bg3 is the whole game is built around player choice and action driving the narrative forward as the player sees fit. Karlachs story and ending flies in the face of that whole thought process. Until the last epilogue update karlachs ending was at best dead by the end of the week. When you meet karlach she is dieing and looking for a cure. When you finish the game she's still dieing and still looking for that cure. The player had 0 impact on her story. Bg3 isn't linear and that's what makes her story so hard to accept for alot of people.
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old hand
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old hand
Joined: Nov 2023
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Find a random thing, bring it to the Smith, get some exposition.... Hardly the stuff that the not-last-minute Origin characters get. That seems to be a bomb thing. "Find 3 random magical items." is much the same - though this seems to be a last minute change too, since you seem to have needed special items for him before. I'm currently surprised there hasn't been a complaint about vegetarian auto-select options for camping. Ha! That's a good one. I had a similar thought recently when auto-select chose a very liquid diet (all wine and a sausage) - not a good choice for a recovering alcoholic, I assume.
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old hand
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old hand
Joined: Oct 2020
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Find a random thing, bring it to the Smith, get some exposition.... Hardly the stuff that the not-last-minute Origin characters get. That seems to be a bomb thing. "Find 3 random magical items." is much the same - though this seems to be a last minute change too, since you seem to have needed special items for him before. Well, that *is* true, but you can resolve that bit welll before even meeting Karlach. Not to mention that Gale then has another quest in Act 3 with multiple things to do and multiple proper endings to his story. Comparing the two companion quests, Gale has a time-and-a-half as much content *in the first act*. Although he doesn't burn down tollhouses, granted. I'll not debate the differences between Red Dead Redemption and Baldur's Gate, I'm very well aware; it was merely an example of how a character's death can be a fitting end to a story. I could have mentioned Mass Effect instead, but... well that wasn;t a good ending and then I'd have to defend that. Shepard dieing however, is not the reason for that ending to fail, is all I will say on the matter. And I agree that we're led to believe we can find a solution for Karlach. And we can't. Not even Raphael offers this, which I find baffling. Raphael is supposed to offer us a tempting deal, and unless you're heavily invested in Githyanki society, he doesn't. We're also led to believe Zariel is important to the wider story..... But she's not. She's mentioned more than any other deity-type-character, but she has no stake in the conflict whatsoever. Which in turn means that Karlach, Wyll and Astarion have no ties to the main plot. That's fine when they're companions, but they're supposed to be main characters, too. At least for Wyll you can argue he's there to save the city, but why are Karlach and Astarion even there? Her doing her final thing and die at the end of that thing is actually fine with me. It would've been great if there was a mechanic that if you burn her up too quick, she wouldn't even make it to the end game. Because, as it is, if you skip the thing with Dammon entirely, she'll live to see the end regardless.
Fear my wrath, for it is great indeed.
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enthusiast
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enthusiast
Joined: Dec 2023
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My issue is not that the player is led to believe that they can find a cure, it's that they cannot actively look for it. If I am playing on a friendship path with Karlach, it just makes my character look like completely uninterested in her fate.
It's all those questions you cannot ask: when you meet the gnomes working on hell engines and ask nothing, meet an experience wizard like Elminster and ask nothing (or Gale, he has been a high level wizard before losing his power, can't you try to research something together?), when Shadowheart gains enough levels to get divine intervention and ask nothing. And then it turns out that a full body transformation apparently fixes the engine. Which maybe, if you researched a polymorph spell, could have helped without costing a soul.
There is a difference between a 'tried your best, yet it was not enough' and 'didn't try much, because why' storytelling. For example, Enderal (a game based on Skyrim engine) has no good endings. But throughout the game the protagonist keeps fighting and looking for a solution.
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old hand
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old hand
Joined: Oct 2020
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Yeah, I see what you're getting at, and I'd see way more solutions as well. Like I mentioned, a deal with Raphael would solidify Karlach's motivations to see the main plot through. But, there's also no reason she can't hang out with Hope, for instance. .
But if you let me pursue that goal all game long, only to realize that 'vicotry was never an option', I'd get even more frustrated with it.
Fear my wrath, for it is great indeed.
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enthusiast
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enthusiast
Joined: Oct 2023
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Yeah, I see what you're getting at, and I'd see way more solutions as well. Like I mentioned, a deal with Raphael would solidify Karlach's motivations to see the main plot through. But, there's also no reason she can't hang out with Hope, for instance. .
But if you let me pursue that goal all game long, only to realize that 'vicotry was never an option', I'd get even more frustrated with it. That's the other big problem is not only does the world the games set in have answers to karlachs problem but the game itself has answers to her problem. The player is barred from so much as asking about it from any of the numerous options that should be able to help karlach. But none of this would be a problem outside of plot holes of course if the game wasnt built around the player and their actions. The game literally allows you to either be the knight in shining armor running in to save the day or a mass murdering monster. But in all those options saving karlach isn't on the table. Her story feels like some grimdark story id see out of warhammer or something not a fantasy game set in faerun. Again you can pick any linear story game or movie and I'd agree that karlachs story would be a tragic master piece. Like John Marston and Arthur dieing at the end of their games with no real happy ending. But those are linear games we aren't suppose to have an impact on the game at large. Bg3 is defined by the choices of the player and in karlachs case the choices the player makes result in jack fucking shit at the end of it all.
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old hand
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old hand
Joined: Oct 2020
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Well, that's where we differ, I suppose. I'd rather have a good story than a profound choice in who gets what destiny. I even get frustrated when characters [Like Wyll] leave it all up to you. Just, make your own damn choices, dammit.
And plot holes aside - I think her story works well in that, she comes to terms with her impending death. Choosing to 'live free or die hard' is rather powerful - something I personally struggle with, living on borrowed time as it is.
But there is very little in terms of helping her get there, either. And, well, dying - especially choosing to do so - is an extremely lonely endeavour. Loneliness being her biggest gripe with her time in the hells, I rather find *that* aspect lacking. Sure, you can take her to dinner if you romance her, but as just a friend there is nothing there. Compare that to all the obnoxious dialogue you get with Mizora - on a normal playthrough and not skipping through that dialogue, I think you're looking at half an hour's worth - if not more of JSUT Mizora. And she's not even your companion or friend, or anything.
Fear my wrath, for it is great indeed.
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journeyman
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journeyman
Joined: Aug 2023
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"Respect choice and don't say no" Except when you want to railroad your story in a choice driven game, I suppose. Edit. Put the video in spoiler tags since the preview was so... big
Last edited by Kneecap; 12/01/24 06:37 PM.
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enthusiast
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enthusiast
Joined: Oct 2023
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Well, that's where we differ, I suppose. I'd rather have a good story than a profound choice in who gets what destiny. I even get frustrated when characters [Like Wyll] leave it all up to you. Just, make your own damn choices, dammit.
And plot holes aside - I think her story works well in that, she comes to terms with her impending death. Choosing to 'live free or die hard' is rather powerful - something I personally struggle with, living on borrowed time as it is.
But there is very little in terms of helping her get there, either. And, well, dying - especially choosing to do so - is an extremely lonely endeavour. Loneliness being her biggest gripe with her time in the hells, I rather find *that* aspect lacking. Sure, you can take her to dinner if you romance her, but as just a friend there is nothing there. Compare that to all the obnoxious dialogue you get with Mizora - on a normal playthrough and not skipping through that dialogue, I think you're looking at half an hour's worth - if not more of JSUT Mizora. And she's not even your companion or friend, or anything. If you want to look at it that way then take all those plot holes into account. Since youre ok with things as they are now you can add on how cruel it is to walk away from the gondians without bothering to ask them to so much as look at her heart. That also makes Dammon look lazy or cruel since he has access to better metal in act 3 but does fuck all with it. Gale could make a call after the game to eliminate who can literally wish this away but just won't cause he'd need a nap after. To say karlachs story as it sits is fine is to willfully ignore all the massive plotholes that tease the player into thinking there would be way to save her only to pull the rug out at the last second.
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enthusiast
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enthusiast
Joined: Oct 2023
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"Respect choice and don't say no" Except when you want to railroad your story in a choice driven game, I suppose. Edit. Put the video in spoiler tags since the preview was so... big Basically this. This is exactly how all of act 3 feels it makes me feel very little empathy for the rest of them.
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old hand
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old hand
Joined: Nov 2023
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If this refers to God-Gale. In his Origin, he and Karlach can chat about him helping her out. He is apparently only allowed to do so, if she prays to him. She says, that she'd consider it. So, they did think about that point. Overall, hellish things don't seem to be his expertise as a human wizard. I think it's one of the few topics he doesn't jump in to discuss.
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enthusiast
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enthusiast
Joined: Oct 2023
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If this refers to God-Gale. In his Origin, he and Karlach can chat about him helping her out. He is apparently only allowed to do so, if she prays to him. She says, that she'd consider it. So, they did think about that point. Overall, hellish things don't seem to be his expertise as a human wizard. I think it's one of the few topics he doesn't jump in to discuss. I was more talking about him phoning in a favor to elminster since we ya know saved his city and gale has 6 months to find him. But as the video points out emitter would've needed a nap so that's clearly a no go. But again there's another plot hole since gales whole gimmick is knowing things and even as his origin you can't even look into something that'd help karlach out. Only if he gets god like abilities, and only if she prays to him, and only after he pulls enough power together. It all just feels like karlachs whole story was a tacked on after thought with so much more planned which mskes what larian said all the more infuriating.
Last edited by mattmcrich; 12/01/24 07:32 PM.
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