Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jan 2024
L
stranger
OP Offline
stranger
L
Joined: Jan 2024
Modders have done a stellar job at adding things like the Artificer class or the Hexblade and Swashbuckler subclasses (and many more), but they have to use workarounds where it just currently isn't possible to implement all features true to the books. A full official implementation would be fantastic.

Last edited by LesserHellspawn; 13/01/24 08:19 PM.
Joined: Aug 2023
addict
Offline
addict
Joined: Aug 2023
First of all, they've implemented all classes from the PHB. We have an abundance of choices by default already.

Also, that would require for Larian to get all the writers and voice actors back to create new lines for the new classes.

So nope, I dont think thats a good idea. You absolutely need more classes than that, well ask the modders for that.

I mean, if the modders cant do it, then we may need better moddability of the game, but I wouldnt know the first thing about that, never looked into it.

Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
Assuming there will be more content released for BG3, new playable subclasses (and MAYBE even one race or two) is pretty much one of the first additions I would expect to show up, yeah.

Way more likely than the "complete revamp of the Upper City" many keep begging for, at least.
Which on a personal level I don't think it's going to ever happen (but I DO expect to see some minor additions and tweaks to Act 2 and 3, in general).


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Aug 2023
addict
Offline
addict
Joined: Aug 2023
Originally Posted by Tuco
Assuming there will be more content released for BG3, new playable subclasses (and MAYBE even one race or two) is pretty much one of the first additions I would expect to show up, yeah.
Why, new subclasses would be relatively easy to do, yes.

Joined: Nov 2023
T
addict
Online Content
addict
T
Joined: Nov 2023
Is there a chance? Yes.

Is the chance high? Probably not.

Adding in new classes/subclasses would be a significant amount of content (And with it would come a significant amount of bugs). Given that Larian doesn't want to make DLC or expansion content it drastically reduces the chance that such an undertaking would be done.

Still, Larian did add in some extra content to the Divinity games when they released Definitive Editions of them, so there's always the possibility that they make a Definitive Edition of BG3 which includes some additional content such as an extra class and/or some subclasses.

Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
There aren't really that many "classes" that can be added if we stick to the official material, since the artificer is pretty much the single one missing (and Larian went out of its way to give some of its primary strengths to everyone else, given that attunement isn't a thing etc).
Which is why I spoke specifically about subclasses and races. This is the area where they'd have more room for maneuver.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Jan 2024
L
stranger
OP Offline
stranger
L
Joined: Jan 2024
Originally Posted by Halycon Styxland
First of all, they've implemented all classes from the PHB. We have an abundance of choices by default already.

Also, that would require for Larian to get all the writers and voice actors back to create new lines for the new classes.

So nope, I dont think thats a good idea. You absolutely need more classes than that, well ask the modders for that.

I mean, if the modders cant do it, then we may need better moddability of the game, but I wouldnt know the first thing about that, never looked into it.
That is entirely in the cards, as there are plenty of hints at a DLC, which would require the actors to come back anyway. Heck, they've hinted at that themselves.

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
While this story is kinda finished, the whole setting would allow for countless more adventures. Ending up as a mindflayer or an evil god would kind of restrict further use our character, we could always start new campaigns. Personally i would love that and looking at the success this game has i would say larian would be stupid not to stick with it for a while, nobody knows what their intention is.

If larian does not go that way i would REALLY hope for them to create/release a campaign builder or similar that would make creating new campaigns, add classes, races, spells, items etc. easier. Especially if you mod in new classes and races it is certainly difficult to make them feel as integrated as the original ones. Especially the conversations would be a lot to add.

But i also think that the game has still issues left that should be adressed before thinking about adding even more to it. (I still hate the way only one character(not always of your choice) seems to be participating in conversations while the rest mostly goof off.) Or has that become better? haven't played in a while smile

Joined: Aug 2020
veteran
Offline
veteran
Joined: Aug 2020
As Tuco said, the only official class left is Artificer I'm pretty sure. I think getting new subclasses would be entirely plausible since there's less (but not no) reactivity to subclass and most of it isn't major. A lot of it tends to be lines that our Tav can say, which is as simple as adding in some dialogue - thank goodness they didn't make Tav voiced. I think given the relatively decent reactivity and the options they offer, a DLC containing like, two or three new subclasses for every class would be a reasonablel bet. Not a given, but also not unrealistic.

On a side note, D&D 5e's approach of making everything a subclass is... interesting now I've looked at other alternatives. The way they've made various subclasses so varied and distinct within themselves has made it so that a new class really needs to have some strong central theming to justify not being a subclass. It's not necessarily bad, just an interesting choice.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
About bringing back the voice actors, to be honest they really haven't left. Each major patch there seems to be new voiced dialog etc (ie the epilogs). Those epilogs were not planed, that was added because their fan base wanted true endings and a since of how your character effected the city etc.

So just saying, the main things I want are (and would gladly fork out for DLC):

1, More official options (that include some dialog within the main Temple/s) for the gods (Umberlee should have been an option all along, you cant even choose the Beep Queen in in the temple's generic idol). My personal favorite would be Auril, but Umberlee is a close second for one of my other OCs =)
2, The ability to recruit NPCs hirelings in the world. Ones that do not have a big impact after their final part is played. For example Abdirak, Shazza, etc. They should be basic, with no additional quest, and just a bit more dialog than wither's soul husks from camp.
3, Boost party size to at least five JUST FOR a hireling. You would not be able to get an additional origin character in this slot.
4, Tabaxi =) (I have fond memories of my Tabaxi Arcane Archer)
5, Artificer
6, Add a few more sub-classes and domains for each. I would really like to see an official Arcane Archer and an Undead Patron Warlock.
7, Variant Human options and additional background options (or even the ability to create our own background).

I know alot of these are mods now (and I am fine with mods), but I am currently gun shy with scripted mods and breaking my saves when game is patched, etc. (I work all the time, so losing hours upon hours of game time is a fear of mine, it can still happen but much less with official content).

Last edited by avahZ Darkwood; 14/01/24 07:42 PM.
Joined: Sep 2023
Location: Indiana, USA
old hand
Offline
old hand
Joined: Sep 2023
Location: Indiana, USA
I would absolutely love to see a Twilight cleric since Selune plays such a huge role especially in Act 2

Joined: Sep 2023
C
stranger
Offline
stranger
C
Joined: Sep 2023
Originally Posted by Tuco
Assuming there will be more content released for BG3, new playable subclasses (and MAYBE even one race or two) is pretty much one of the first additions I would expect to show up, yeah.

Way more likely than the "complete revamp of the Upper City" many keep begging for, at least.
Which on a personal level I don't think it's going to ever happen (but I DO expect to see some minor additions and tweaks to Act 2 and 3, in general).

I would like to see more classes.

That being said, I think it may have to wait for an expansion pack for that to happen.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
I think at least artificer should be in the game. Most of act 3 is basically about artificer. The Iron Hand, the Gondians and Gortash are all artificers, yet that class is nowhere to be seen. It doesn't make sense.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Jan 2024
L
stranger
OP Offline
stranger
L
Joined: Jan 2024
Originally Posted by fylimar
I think at least artificer should be in the game. Most of act 3 is basically about artificer. The Iron Hand, the Gondians and Gortash are all artificers, yet that class is nowhere to be seen. It doesn't make sense.
Well, I guess we now know it won't happen. Patch 8 is the last patch. It's a shame, since Artificer has so much multiclassing potential with a Wizard. I'm thinking Alchemist/Transmutation school, Armorer/Abjuration school, Artillerist/Evocation school, Battlesmith/Necromancy school.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5