Larian Banner: Baldur's Gate Patch 9
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Fawlcon Offline OP
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Baldur’s Gate 3 deserves all the praise, however….Larien please;

Better Karlach ending. Her ending makes her unfun to take on subsequent playthroughs because she is too good to deserve such a sad/bad ending.

Some achievements make NO common sense. I was forced to be evil and screw over everyone to earn my last achievement (which was easy but I didn’t want to), but saving “everyone” in the Iron Throne prison (which is difficult) isn’t worth an achievement???

Please get rid of lootable vases, 99.9% don’t have anything and you are just trolling people like me who have to check everything. Reduce the number of lootable items in half and have them contain twice as much. Looting in BG3 is just such a time-sink.

Give all (or about all) enemies range weapons and have them use them versus most dashing to their death, which happens way too much. It makes the AI look stupid and Larian developers by proxy.

Make stealing progressively harder each time you steal from a particular vendor in Tactician; it makes sense they would take preventative measures each time they are robbed. Not just the high-end stuff, but everything should progressively be -1 each time you steal from a vendor until -5, which should just be impossible.

Even in Honor Mode, if you manage your gold, you have plenty. Having said that, put more good gear on enemies so they can use the gear against us…until we loot it from them. smile Currently, Vendors have most of the good gear, Vendors should mostly, IMO, just have standard gear. smile

If a player has read this, I have a nugget for you. Trust me, take Alert as your first feat 95% of the time. It is so advantageous for your entire party to go first and be able to take down a couple or more enemies before they have a chance to go.

Last edited by Fawlcon; 14/01/24 07:46 AM.

Game on, Fawlcon.
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Speaking of enemy AI looking stupid, how come they almost never use area of effect spells to target my characters who have had sanctuary cast on them? It seems like sanctuary is ironclad when it’s cast on one of mine, but when I see it on an enemy, I immediately just slap them with something like cloud of daggers, insect plague, whatever. Aiming at the ground right next to them. Using sanctuary is essential for me, but almost useless for my enemies.

I agree about the Alert feat, it’s become indispensable for all of my party members. It’s so satisfying to be able to control the battlefield and get the upper hand starting out.

I also agree that the vases are almost pointless. I seem to recall that the vases in DOS2 were similar? I wonder what Larian has against vases.

Epilogue Karlach spoilers:
Unfortunately, the epilogue suggests that Karlach won’t receive an in-game fix. I think they’ve moved on from that honestly.

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Fawlcon Offline OP
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I have my fingers crossed that at the year mark that they will have a massive update, like DOS2, and will add the upper city, quest fixes (like Karlach), and 25 hours or more content.


Game on, Fawlcon.
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Originally Posted by Ecc2ca
Speaking of enemy AI looking stupid, how come they almost never use area of effect spells to target my characters who have had sanctuary cast on them? It seems like sanctuary is ironclad when it’s cast on one of mine, but when I see it on an enemy, I immediately just slap them with something like cloud of daggers, insect plague, whatever. Aiming at the ground right next to them. Using sanctuary is essential for me, but almost useless for my enemies.

I agree about the Alert feat, it’s become indispensable for all of my party members. It’s so satisfying to be able to control the battlefield and get the upper hand starting out.

I also agree that the vases are almost pointless. I seem to recall that the vases in DOS2 were similar? I wonder what Larian has against vases.

Epilogue Karlach spoilers:
Unfortunately, the epilogue suggests that Karlach won’t receive an in-game fix. I think they’ve moved on from that honestly.


YOU would laugh how few spells are they have actually.

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Originally Posted by Fawlcon
Baldur’s Gate 3 deserves all the praise, however….Larien please;

Better Karlach ending. Her ending makes her unfun to take on subsequent playthroughs because she is too good to deserve such a sad/bad ending.

Some achievements make NO common sense. I was forced to be evil and screw over everyone to earn my last achievement (which was easy but I didn’t want to), but saving “everyone” in the Iron Throne prison (which is difficult) isn’t worth an achievement???

Please get rid of lootable vases, 99.9% don’t have anything and you are just trolling people like me who have to check everything. Reduce the number of lootable items in half and have them contain twice as much. Looting in BG3 is just such a time-sink.

Give all (or about all) enemies range weapons and have them use them versus most dashing to their death, which happens way too much. It makes the AI look stupid and Larian developers by proxy.

Make stealing progressively harder each time you steal from a particular vendor in Tactician; it makes sense they would take preventative measures each time they are robbed. Not just the high-end stuff, but everything should progressively be -1 each time you steal from a vendor until -5, which should just be impossible.

Even in Honor Mode, if you manage your gold, you have plenty. Having said that, put more good gear on enemies so they can use the gear against us…until we loot it from them. smile Currently, Vendors have most of the good gear, Vendors should mostly, IMO, just have standard gear. smile

If a player has read this, I have a nugget for you. Trust me, take Alert as your first feat 95% of the time. It is so advantageous for your entire party to go first and be able to take down a couple or more enemies before they have a chance to go.


I agree with the most of things.
The only thing I find disturbing? And as a Christian I refuse to is?? To have sex with a Gay Mindflayer. I don't mind to see for example Dame Aylin and Thorn's daugther or the weird gnomes huband+husband setup. Who cares.

But as an achievement this is too strong for me. I will never ever do this not even if I will ascend as a vampire .

Well at least you don't have to do with a bear .
And for sure as a women I whould not have any problem with this. But I am not a women and I will be not and will remain as a Christian. But I guess nowadays this doesn't count as a human being and I am not considered even as a 1% of the player. So for me there is no choice here.

I couldn't understand the meaning to choose your guardians gender.
If it's in anyway male character. To lie about your race is one thing but about your gender this is too much. Even in Bangkok the guys saying they are Ladiboys.

But it is intresting that you kind a have some similar way of paying bg3 like me.

Last edited by ZOZO1006; 16/01/24 12:01 PM.
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Ha, enemy AI. It's nice, that they generally try to avoid things like grease for example, but it's too bad that the 7/10 HP citizens in Baldur's Gate don't have the same life preservation skills. Having them die from casually strolling into left over effect areas - electroluted puddles for example - and then being accused of murder is annoying.

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I totally agree with all the lootable garbage. It's really cool that you can interact and open every object and I wouldn't want to get rid of that but it's also a totally useless feature. it really should say something like (less than 50 gold of value) around the object when you hold alt.

I really disagree with the Karlach part; this game doesn't have enough really sad scenes. Every character with a sad background gets some kind of resolution or happy ending, but that's not how life works, sometimes there is no good ending, and I really liked that with Karlach. She's one of my favorite companions and getting to the end of her quest line and understanding there really is nothing you can do is a really sad moment. It makes her one of the more unique characters because her ending is so sad with no perfect alternative.

also don't agree with the achievement parts, the last time I remember anyone actually caring about achievement is the xbox 360 days with gamer score. For the casual gamer achievement are just annoying icons that appear for 5 seconds to let you know you reached some major mile stone.

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I agree with almost everything you wrote. I really wish Larian had marked empty vases/jars/corpses/etc. as empty or simply made them unclickable. For now, the game only differentiate between "have been interacted" and "have not been interacted".



Except about achievements:

Originally Posted by Fawlcon
Some achievements make NO common sense. I was forced to be evil and screw over everyone to earn my last achievement (which was easy but I didn’t want to), but saving “everyone” in the Iron Throne prison (which is difficult) isn’t worth an achievement???

I don't think they are picked solely based on how hard. Some are picked just for a record, including all the ones you get simply by completing certain parts of the game or the whole game in certain ways. Some of them are more for fun than for a challenge, such as the one for saving a service dog and the one for repeatedly helping an otherwise insignificant goblin survive. Some are purely for fun, like the one for killing some enemies while drunk. Only a small number of achievements represent a reward for taking on a challenge: for example, the Kapow achievement for killing a dragon airborne.



Regarding the Iron Throne rescue:

I guess this can only be hard when players are here for the very first time. When I stumbled here for the first time after refusing to heed the warning, I kept rotating my camera for (literally) an hour trying to figure out a way to do that. I successfully rescued all 15 prisoners (as far as I know, that's the max possible number of them) - even against the harassment of a naughty devil - even after I made several silly mistakes (in hindsight).

This rescue mission is more like a puzzle - once you have solved it, you have solved it forever. For me, I learned how to rely on Karlach for rescuing 9 of the 15 prisoners in an optimal way. I can repeat that indefinitely. 3 of the prisoners need no/little help, Only up 2 more characters are need for the remaining 3 prisoners, including the duke. Given a party of just 3 handpicked companions (or just 2 companions + summons), I can almost guarantee the success of the rescue - at least against the current 5-turn timer on Tactician mode.

It's fun. It's a good challenge in a most intriguing and enjoyable way. I wouldn't object to having an achievement for rescuing all 15 prisoners. My only concern would be: it may accidentally reveal spoilers - how would you know how many prisoners would be down there? In fact, how would you in advance that you would have to rescue them - as well as yourselves - once you decide to dock?

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I agree with almost everything you wrote. I really wish Larian had marked empty vases/jars/corpses/etc. as empty or simply made them unclickable. For now, the game only differentiate between "have been interacted" and "have not been interacted".



Except about achievements:

Originally Posted by Fawlcon
Some achievements make NO common sense. I was forced to be evil and screw over everyone to earn my last achievement (which was easy but I didn’t want to), but saving “everyone” in the Iron Throne prison (which is difficult) isn’t worth an achievement???

I don't think they are picked solely based on how hard. Some are picked just for a record, including all the ones you get simply by completing certain parts of the game or the whole game in certain ways. Some of them are more for fun than for a challenge, such as the one for saving a service dog and the one for repeatedly helping an otherwise insignificant goblin survive. Some are purely for fun, like the one for killing some enemies while drunk. Only a small number of achievements represent a reward for taking on a challenge: for example, the Kapow achievement for killing a dragon airborne.



Regarding the Iron Throne rescue:

I guess this can only be hard when players are here for the very first time. When I stumbled here for the first time after refusing to heed the warning, I kept rotating my camera for (literally) an hour trying to figure out a way to do that. I successfully rescued all 15 prisoners (as far as I know, that's the max possible number of them) - even against the harassment of a naughty devil - even after I made several silly mistakes (in hindsight).

This rescue mission is more like a puzzle - once you have solved it, you have solved it forever. For me, I learned how to rely on Karlach for rescuing 9 of the 15 prisoners in an optimal way. I can repeat that indefinitely. 3 of the prisoners need no/little help, Only up 2 more characters are need for the remaining 3 prisoners, including the duke. Given a party of just 3 handpicked companions (or just 2 companions + summons), I can almost guarantee the success of the rescue - at least against the current 5-turn timer on Tactician mode.

It's fun. It's a good challenge in a most intriguing and enjoyable way. I wouldn't object to having an achievement for rescuing all 15 prisoners. My only concern would be: it may accidentally reveal spoilers - how would you know how many prisoners would be down there? In fact, how would you in advance that you would have to rescue them - as well as yourselves - once you decide to dock?


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