On the other hand, BG3 is so close to offering satisfying tactical combat and a more "hard core' style challenging gameplay. It could be done through difficulty settings and putting some thought into it. Or simply by reverting or balancing a lot of the house rules. D&D 5e is a better tactical game than BG3 is.
I would really LOVE to have a list of all things to change to offer a better challenge.
I've learned modding a bit during the EA and I'd love to make a "hard core" style MOD (without healing surfaces, with shove as an action, without so many broken items,...).
But to be honnest it doesn't look "simple" at all to me considering the amout of things to think about and to change.
If you have an exhaustive list of things that make the game too simple, please share it.
I'd be more than glad to try to create a mod that suits both of us and probably many other.