Maybe the lead writer should stick to horror games >:/
Well this is the first game the Lead Writer has wrote afaik, before he was the Deputy Editor for Rock, Paper, Shotgun, so ¯\_(?)_/¯
(Please don't start a fight over writers).
Originally Posted by Kneecap
Because bad things happens to good people, not everyone can be saved, it's dramatic and memorable, it's realistic, it's the hope that kills you etc.
Dunno if serious, but when the game says throughout: "Good things happen to good people" and "Bad things happen to bad people", does cause abit of tonal whiplash when suddenly they hit you with "Bad things can indeed happen to good people" (Although, said theme is mostly just based on a unfinished/lacklustre "evil" path)
Speaking of, its not like Larian to say that something is intentional design before and then added it in months later because it definetly wasn't finished by release. No, definitely not.
Although, if they ever do, I might need to find someone else to be the sacrificial squiddy; which tbh, feels somewhat intentional design, by having someone be a willing participant means your character gets a happy ending and your conscience is clean.
I just force Orpheus to do it. I'll take some sleepless nights in avernus before I let karlach take the bullet so to speak. Also that same dev said that karlachs quest was as intended, she was never suppose to get off that dock. Only community outrage has gotten us what we have now which isn't nothing by any means. But lairan clearly aren't the ones who care about this character and it shows.