Originally Posted by MarcoNeves
Originally Posted by Ussnorway
there was no such thing as hotfix 16 but its nice you still hold out some hope wink

There was indeed a hotfix 16 on GOG, at least. It updated for me.

Yep I concur, there was a hotfix #16, I also received it on GOG

And the patch notes were listed on steam if nowhere else ..

https://steamcommunity.com/app/1086940/eventcomments/4034728517982758100/


Hotfix #16 Now Live!
Version Number: 4.1.1.4425968
Hello everyone,

Happy New Year! We’re kicking off 2024 with a sizeable hotfix, handling multiple bugs, issues, and blockers. Have your party members been hoarding trinkets? Did you accidentally send Minthara’s lute to your camp supplies, thinking nobody could possibly need a lute in this day and age? In this hotfix, you will now be able to access certain quest-related items on the spot - even if they’re not held by your current party! How’s that for magic pockets?

Mac players, we're currently restructuring to ensure that future updates on Mac will arrive alongside their PC versions. It'll take a bit of time but once finished, there shouldn't be delays anymore. For the time being, we expect a delay for updates of a maximum of two weeks. We're sorry for the inconvenience and understand this is frustrating. Thank you for your patience.

Please note that with new patches and hotfixes, some installed mods may become temporarily incompatible. If you experience any issues after installing the latest update, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report.

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!


HIGHLIGHTS

The cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players.
Added categories to the Waypoints list, grouping Waypoints by location.
You will now be able to access certain quest-related items on the spot, even if they are currently in the camp chest or in the inventory of a companion who is waiting at camp.
Added a couple of
to the Epilogue.
Karlach will now get her scene in
regardless of whether she's an avatar or a companion.
Wyll will now follow Karlach
correctly.
Fixed the Hide Helmet option resetting for companions after saving and loading.
Cazador now has
of his Legendary Action depending on
. The more
he has, the more

Fixed several issues with low resolution textures appearing after extended playtimes.
Fixed a visual bug where certain doors would reappear briefly when destroyed.
Fixed Gale's dialogue ending abruptly when asking him for a kiss. Enjoy the moment.



CRASHES AND BLOCKERS

Fixed a potential crash related to quickloading.
Fixed a crash that would occur when unloading and then loading a region.
Fixed a crash when changing VSync settings.
Fixed a crash when destroying the spiderweb under the Spider Matriarch.
Fixed the potential cause of not being able to save the game (Error 701, crashing the game).
Fixed a crash that could happen when showing a pop-up message after lockpicking an item.
Fixed an issue that was causing
to bypass Turn-Based Mode and deploy
in real-time, which could result in a crash. We call that cheating.
Fixed a crash that would occur when removing condition-based auras from modded savegames.
Fixed a possible crash when getting the available party gold during a trade.
Fixed some issues that could prevent savegames made under rare conditions from loading up.



COMBAT AND BALANCE

The Spectral Form passive is no longer hidden.
Fixed Balthazar's Spectral Form not triggering when Balthazar succeeded in a Saving Throw but still got damaged.
Fixed Auntie Ethel not using Weird Magic Surge when struck by Repelling Blast in Honour Mode.
Fixed the scrying eyes' damage mitigation mechanic in Tactician Mode not working the first time they are damaged.
In Tactician difficulty,
now transforms into a unique mist form that threatens his foes with a necrotic aura.
Ability Drain will not be able to reduce a target's ability below 1.
Improved the way Legendary Resistance works, now only triggering when it is actually useful.



GAMEPLAY

Fixed Astarion not being available through the companion menu at camp if you sent him directly to camp during the recruitment dialogue.
In Honour Mode, the Eggbearer condition is now also applied when
is dead but
is alive.
Fixed an issue in Honour Mode where the damage from Smite spells wouldn't trigger items that activate when damaged.
You can no longer trade with Grukkoh the bugbear via the dialogue button before you've, uh, caught his attention.
Using a weapon that uses your Spellcasting Ability Modifier instead of the normal Ability Modifier will now choose the Spellcasting Ability with the highest value.
Fixed Group Hide not working properly when a party character is Downed.
Myrmidons' weapons cannot be looted from their bodies after Long Rest anymore.
Fixed the Elemental Weapon, Magic Weapon, Heat Metal, and Daylight conditions persisting on the weapon after a Long Rest.
Fixed an issue that would affect some players controlling more than one avatar, which caused several naked characters to appear over them after the first Dream Visitor dream.
Fixed an issue where reconnecting to a multiplayer session would assign a player an avatar in Withers' Wardrobe without taking said avatar out of the wardrobe. They don't open from the inside!
Stealing a couple hundred items in one go no longer results in the game becoming unresponsive for quite some time afterwards while it deals with your kleptomaniac overindulgence. It may still freeze for a short period while processing the inventory transfer, though.
NPCs on the floor below you, can no longer 'see' you looting corpses up there.
When handing back stackable stolen items (such as healing potions), you will no longer lose all of them, but only the number you stole.



FLOW AND SCRIPTING

Fixed an issue preventing some players from advancing into Act III, looping them back to Act II.
Barcus Wroot should now show up correctly
if you have saved him from his previous predicaments.
Fixed avatar Karlach being able to initiate the first romance scene with Lae'zel after proving her worth to Lae'zel, which should not be possible for her due to her engine still not being upgraded.
Tweaked the trigger conditions for Lae'zel's initial romance dialogue after proving your worth to her so that it only triggers if the player controlling her has a single avatar. This is to avoid accidentally triggering the dialogue with an unintended avatar in case you have multiple.
Fixed some wrong character behaviours likely introduced in Patch 4.
Fixed an issue preventing some dialogue options with Alfira and Nadira from showing up.
Fixed
prematurely teleporting to Act III if you pick up her corpse in Act I.
Gale is now less likely to lie to you about
when making his decision in the endgame.
will no longer make a surprise appearance during the Epilogue if you
and then decided to kill him.
Wyll will now appear during the initial Epilogue scene if he's the
and does not have a partner.
Fixed a couple of issues with Mizora's dialogue getting stuck.
Fixed a blocker in the House of Hope in which Raphael wouldn't appear if he was Silenced in Sharess' Caress.
Fixed a blocker where you were able to banish Hope while she's chained, preventing you from saving her.
The avatar dismissal dialogue will now be closed if the user rejoins the session while it is still active.
Duke Ravengard will now correctly
instead of staying idle, seemingly unbothered by everything going on.
Characters that are attacked while disappearing out of sight will now resume their disappearing after combat ends. Back to the shadows with you.


PERFORMANCE AND OPTIMISATION

Fixed an issue where switching between party members would cause performance to drop.
Fixed a texture issue in Character Creation at Low and Medium settings.



UI

The proficiency bonuses on Explorer difficulty are now correctly accounted for in Character Creation.
Fixed an issue causing the Level Up screen to display the incorrect HP gain when increasing Constitution.
Fixed some instances where incorrect items would be selected when dragging them in the Trade menu.
Fixed an issue that prevented respeccing into a Draconic Bloodline Sorcerer if you chose a spell that was already available from the Draconic Bloodline.
The values in the Skill tooltips on the Level Up screen will now update when you add Expertise.
Fixed the 'Can't control' warning not disappearing under certain circumstances.
Fixed an issue that briefly prevented you from interacting with an item in the inventory if it had been unequipped or equipped previously with the X button.
When a tutorial pop-up refers to an option in the shortcuts radial menu on controller, the option will now be highlighted.
Fixed '(Empty)' sometimes briefly appearing next to an item's name when highlighting it on Xbox.
Added descriptions for the different difficulty levels in the Additional Combat Mechanics options on Custom Mode.
Fixed a caching issue in the radial menus. This could, for instance, cause some Disguise Self options to not appear after cancelling and returning to the spell.
The lovely dark veins you get on your face when you become part-illithid now show up correctly in the Magic Mirror.
Fixed surface names sometimes appearing above characters on controller.
Increased the opacity of certain text boxes in the Reactions UI on controller to improve visibility.
Fixed a blocker where UI pop-ups wouldn't close if the window behind them was closed first. This could happen, for example, when a cinematic dialogue triggered and closed the map while you were still naming a custom marker.
Fixed the loading screen not showing an image when joining a multiplayer session.
Fixed the damage type in the Crushing Fist spell tooltip.
The Legendary Resistance: Incapacitation tooltip now mentions that it can only be used 3 times.
Made sure the grid shown in inventories is correctly drawn if the grid becomes smaller.
Removed a low resolution version of one of the loading screen images.
Fixed an issue that caused some Video Settings like VSync and Refresh Rate to reset back upon starting the game.
Removed the option to confirm or reset options in the Alter Custom Mode menu for players who are not the host of a session.
Total party gold is no longer seen in barter mode.
Fixed an issue with the radial menus on controller causing the same items to get re-added to the same submenu and the Action radial menu to sometimes appear empty.



LEVEL DESIGN

Removed some world labels that were showing up for a pair of dice in Withers' chapel in the Epilogue camp that made it look like they could be picked up. Also swapped out a cutting board.



ART

Optimised the appearance of platforms with chains in Grymforge.
Fixed some minor visual issues with weapons.
Fixed impact VFX/SFX not working for some projectiles.



ANIMATION

Fixed a zombie that would T-pose when dragged from your inventory.
Fixed some destruction animations that weren't working properly.



SOUND

Fixed the wrong ambience sounds playing in the Last Light region and Wyrm's Rock Fortress.


WRITING

Wyll is now appropriately celebratory upon
defeat.
Added text to the tooltip for
Misty Escape ability on Tactician Mode.
Fixed
Sublimation ability tooltip incorrectly stating that it should kill the target instantly.
Wyll now has a line during the ending scene
.
Added an extra dialogue option when talking to Shadowheart in the Epilogue to fix a path that only gave you one choice.
Fixed the Wrathful Spirits condition saying the affected entity is Immune to all damage instead of Vulnerable to all damage.

And here on reddit someone posting all the issues found ..

https://www.reddit.com/r/BaldursGat..._bug_trend_game_cant_tell_that_you_have/


Hotfix 16 bug trend: game can't tell that you have an item
BUGS
false
New Edit 1/11:
It's unclear exactly what mod issues (and it looks like now also non-mod issues) are causing the bug, as there have been multiple different fixes that have worked for various people. List of some potential fixes:

Most people have reported that deactivating/removing/uninstalling their mods, or updating them (SildurFX has an updated Party Limit Begone for Hotfix 16, for example), has fixed the problem.

Some have had success with replacing Mod Fixer with Script Extender: https://www.reddit.com/r/BaldursGate3/s/lPallqGuhr

If the issue is corrupt mod code in your save file, perhaps this may help: https://www.reddit.com/r/BaldursGate3/s/PbFxMLOCmI

NEW! If you are experiencing this issue on a PC that has never used mods, please reach out to Larian (https://larian.com/support/faqs/how-to-submit-a-bug-report_85), one user over in Galemancers reports that they were able to help them delete certain files to solve the problem: https://www.reddit.com/r/GalemancersBG3/comments/19372k4/comment/kh7hagd/

Whatever you do, please be sure to be careful and back up your saves -- I'm collating info here in case it's helpful, but nothing here is a guaranteed risk-free fix, and Larian will still be able to give you the best advice.

Original post:

I've noticed a recent influx of posts about the game not realizing that characters have a specific item necessary for a quest.

Seems like possibly a widespread bug from the latest hotfix, so let's pool our resources. Anyone have any solutions that have worked for them?

Edit: Seems to be most, if not all, quest items that are having this problem-- the game does not recognize that they're in your inventory for the purposes of using them in cutscenes/dialogue/to progress the quest. I've reformatted my list since it's quite long, and am adding any known workarounds. Let me know if you figure out any other workarounds, and I'll add them.

Edit: Not everybody is affected. At least one each of PS5, PC, and Xbox players have commented below saying they're unaffected. The bug also seems to be affecting some games started after the hotfix, as well as games started before.

Edit: Theory came up that the rule might be that only items acquired after the hotfix are bugged. But others are reporting items acquired pre-hotfix are bugged as well, so there goes that theory. Comment if you have any other theories about why this bug may be affecting some players but not others, and some items but not others.

Edit: Now that I look at it, everyone who has said they're on PS5 is reporting no bugs.

Edit: Well, seems we may have at least one PS5 user experiencing the bug. So who knows what's happening. Anyway, I'm going to bed now. Here's hoping this gets solved!

Items with potential workarounds:

Invitation to Raphael's boudoir (workaround: climb out a balcony and walk/jump around exterior of building until you reach the boudoir's balcony)

Szarr ring and dictionary to get through Sinister Door and other doors in the palace (workaround, cast Arcane Lock on the Sinister Door. Note, this only works on the Sinister Door, not other doors requiring the ring)

Pass/coronation invitation to get to Wyrm's Rock (workaround: try to finagle your positioning to fly through/past the raised drawbridge, or jump down onto the rocks below the entrance and then jump up around the raised drawbridge using jump buffs)

Amulet of Bhaal (workaround: you can use Knock on the first door near the Undercity Ruins waypoint, or shoot the corpse hanging over the circle. Unclear if Knock also works for the entrance to the temple itself, but at least this can help if you're playing Durge)

Shovels for digging (this is a different bug that predates the hotfix. Workaround: try shuffling the shovel around among your party members, stacking/restacking multiple shovels, or dropping it and picking it up again. Seems like one of those should likely work.)

Bitter Divorce with Connor and Mayrina (workaround: stealth and open Connor's casket, then use Bitter Divorce on him. Apparently Mayrina's dialogue then triggers normally. Note: this doesn't seem to work for everyone)

Magic items for Gale's "condition" (workaround: put the item in his inventory, control his character, and you can right click the item and choose Consume)

Spear of Night (workaround with caveats: cast Feign Death on Shadowheart, then go through the pool. This means you will not be able to use the Spear of Night for its intended purpose (
), limiting the outcomes possible in the Shadowfell, and it seems you won't be able to get the

, but it should allow you to progress the story)

No known workarounds:

Art Cullagh's lute

Dark Amethyst

The three Netherstones for the final battle (!!), and the Orin netherstone when talking to Ketheric

Infernal Iron for K's heart

Madeline's ledger for He Who Was

Orphic Hammer

Mol's contract

Githyanki egg for Esther

Orpheus slate

Caravan Chest for the Zhentarim

Nere's head for Spaw

Gauntlets of Hill Giant Strength for Helsik

Dawnmaster's Crest, possibly (bug appeared before hotfix)

Laughing Monk cursed amulet

Idol of Silvanus for Mol

The rune to open Shadowheart's pod (this one genuinely distresses me, since it shows this bug is affecting even some brand-new playthroughs started post-hotfix)

Ring of Mind Shielding from Omeluum (quest is not updated and he acts as if you refused it)

The letter that you give to the mephit to turn it into the True Resurrection scroll for Gale

Noblestalk when trying to give to SH or Derryl

Tharciate Codex for Necromancy of Thay quest

We just did not get any Hotfix #16 topic on this forum, nor in the Site release notes at the bottom of this page https://baldursgate3.game/

Edit : Oh wait, the official site now does have the release notes, its been updated ..

https://baldursgate3.game/news/hotfix-16-now-live_106

Last edited by 4lt3rn1ty; 16/01/24 05:48 PM.

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