I 100% agree. The game is all about player choice! So yeah, sure, Karlach’s “spontaneous combustion on a random dock” ending might be a brilliantly written tragedy, and some people might appreciate that, but I don’t, because I don’t like stories with tragic endings. Also, because this is a game with such a heavy emphasis on player agency and thinking outside the box, I feel responsible for Karlach’s inevitable death or inevitable retraumatization, depending on whether she stays or goes back to Avernus. I don’t want to feel responsible for that! This is supposed to be escapist entertainment!! Idk what the head writers were intending, but when I play Baldur’s Gate 3, I want to feel happy, not heartbroken and emotionally wounded!!