Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 4 of 6 1 2 3 4 5 6
Joined: Aug 2020
veteran
Offline
veteran
Joined: Aug 2020
I felt that very same thing in act 3. I know that the paradox of urgent main quest and and lots of side quests is a common thing in these types of games, but I truly think that the sheer VOLUME of stuff in the city brings that problem to a new level in act 3. It honestly feels like the game should have finished in act 2, and act 3 could have been its own game, with the amount of STUFF it brings in and has us deal with. A whole bunch of new plotlines, stuff not related to the main story, stuff that IS related, there's just so much that it's easy to just become numb to it all.

Joined: Oct 2020
old hand
Online Content
old hand
Joined: Oct 2020
Originally Posted by Revmir_Nav
I've reached Act 3 for the 3rd time now and I think I'm able to articulate how I feel about it. Having done it already I know the sheer amount of content involved but at the same time I still have that feeling of urgency pushing me to the final battle. Meanwhile all the decisions and companion quests pending are overwhelming. It's like "alright it's time we do X, kill Y, retrieve Z, go solve this thing and on top of that we're having a huge ass battle''

The one thing motivating me was getting to know Minthara because I recruited her with the new method and I really liked her. But I've lost my motivation with her broken romance. I'd like to get to experience the ending and epilogue with her but I don't know if it's worth doing it now or waiting until she's eventually functional. I already had the bug with the skipped scene at the end of Act 2 and it was a downer.
Although it's hilarious that when you have both Halsin and Minthara they share the same spot in camp and their tents are just mashed together in one franken-tent.

I think I would prefer if it was spread into 2 different Acts or 1 interlude and a final Act and the content was more organized and easier to follow. Every time I get to Lower City and see the 546 quest markers it feels like trying to clean a really messy house and not knowing where to start. Also, and this is more subjective, from a roleplaying perspective I feel alone in Act 3. Everyone is focused on their own thing or not responsive at all after dealing with their own quests. I just wish I could sit and talk to somebody about what's happening and get some kind of comfort or friendly word. But I just get the Emperor trying to manipulate me instead.

I think I'll take a break and wait until there's news about a dlc, definitive edition or patch that shakes things up a little.

You can rush through act 3. Just do the quests you find "fun" and leave the rest. You need to do the Orin path and go through all the Bhaal fights to reach her, these can't be skipped, but most others are optional, imo.

E.g. when you make a deal with Gortash and stay true to it, you can avoid his boss fight, the foundry and the submarine fights. You will go together to face the netherbrain after you took Orin's stone, and mr. brain will zap Gortash for you , whereafter mr. squid will open the portal for your party and the 3 stones, and you can go to the endgame, and have your first real chat with Minthara after that.

Last edited by ldo58; 04/01/24 05:28 PM.
Joined: Nov 2023
stranger
Offline
stranger
Joined: Nov 2023
Originally Posted by ldo58
You can rush through act 3. Just do the quests you find "fun" and leave the rest. You need to do the Orin path and go through all the Bhaal fights to reach her, these can't be skipped, but most others are optional, imo.

E.g. when you make a deal with Gortash and stay true to it, you can avoid his boss fight, the foundry and the submarine fights. You will go together to face the netherbrain after you took Orin's stone, and mr. brain will zap Gortash for you , whereafter mr. squid will open the portal for your party and the 3 stones, and you can go to the endgame, and have your first real chat with Minthara after that.

Ooh this is actually good advice, at least now I know I can try this to know what happens with Minthara and if I feel like it I can reload from the beginning and do the other stuff. Thanks for the tip!


Away with all your superstitions
Servile masses arise, arise
We’ll change henceforth the old tradition
And spurn the dust to win the prize
Joined: Apr 2022
Location: Germany
old hand
Offline
old hand
Joined: Apr 2022
Location: Germany
I haven't even played past Act 1 and have no motivation at all at the moment...

Joined: Dec 2023
stranger
Offline
stranger
Joined: Dec 2023
They would never do such a thing as complete rewrite, I highly doubt they would even do a little overhaul for the endgame story. We all saw the awards bg3 is considered as the best rpg with amazing story and writing which to my understanding means the game is finished there is nothing else to be added for the story plus have you guys seen bg3 in reddit? most of the ppl there actually think act3 is good and and should not be chnaged of course there are little groups who would agree that act3 is bad but then again who cares for little toxic groups of ppl who only hate the game because they can't enjoy it? Bg3 it is not meant for the ppl who have played bg1&2 and care for epic story and writhing no it is for ppl who have no clue of what DnD is, for people who have never played bg before and of course for people who just want to have sex with their companions lmao, you know? sex scenes, jiggle physics for d**ks and balls stuff like that. Face it the masses wan't just that and Larian did just that, they delivered the product their fanbase would appreciate. People like me who wish for a good story and epic ending are just a small part of that fanbase so I highly doubt that in Larian's top to do list somewhere is even mentioned act 3 endgame stoy. In my opinion they will focus on more romances, more sex scenes, kisses minthara is in serious need at the moment hopefully they will fix her soon, shield bash doesn't work since when? bugs and glitches, lots of scenes does not trigger at all just more patches over patches over patches and etc.

With that being said I think Larian did good (not perfect) with the title considering what we are used to get from gaming companies nowadays, most disappointing for me was seeing how low Larian have placed my favorite characters Sarevok and Viconia but still Baldurs's gate 3 deserves it's place as a goty in my opinion and will be remembered it is a good game worth to be played.

Last edited by FlameSeal; 08/01/24 10:58 AM.
Joined: Nov 2023
stranger
Offline
stranger
Joined: Nov 2023
Originally Posted by FlameSeal
Bg3 it is not meant for the ppl who have played bg1&2 and care for epic story and writhing no it is for ppl who have no clue of what DnD is, for people who have never played bg before and of course for people who just want to have sex with their companions lmao, you know? sex scenes, jiggle physics for d**ks and balls stuff like that.

True, Larian's goal was to attract as many casual and new players as possible and they succeeded. And sex sells what can I say.

P.S. Viconia should be removed from game entirely and replaced by other NPC.

-------
As for act 3:

Contrast between act 2 an 3 is just too much. Cursed lands, grim atmosphere, epic battle with great villain and then straight to the circus with silly dialogues and some pointless investigation! This reminded me dos 1 when Larian didn't take it's writing quite seriously, to the point that it was annoying.

I'm not a big fan of city hubs in RPGs but Baldur's gate was really overwhelming for me. I always try to do one thing at a time, but I'm still struggling.

Oh, in act 3 almost forgot that I was playing as a drow. Apparently no one cares that drow or githyanki are roaming in the city without any disguise.
Racial interactions are gone, party banter is non existent. After completing companion quests everything feels hollow.

It is what it is. I doubt Larian will ever do major changes in act 3.

Still, I think this game is one of best RPGs ever made and GOTY is well deserved.

Joined: Nov 2023
Location: Europe
R
journeyman
Offline
journeyman
R
Joined: Nov 2023
Location: Europe
The problem is i want to play it. I have no problem with the story and writing, exept of the way they depict Mytsra. But is ranted about that in other platforms already.

My point is: I didn't even get to see the patch 5 epilogue yet. Because of the ongoing bugs, my games break and i have to start again. I mostly get till the start of act 2, then another patch or hotfix comes and break the game again, breaks also my save games. I miss the time of patch 3 when i was able to play till the end at least.

Then again there is new bigs also in act 3 that came with Hotfix 16. Yes, i reported them all. But this isn't wirking. I sincerely hope the bugs will be fixed and the game gets playable till the end again.

The awards are deserved when they make the game work, sorry.

Joined: Aug 2023
C
journeyman
Offline
journeyman
C
Joined: Aug 2023
I'll agree there are some issues with act 3 having noticeably less reactivity to stuff like your character's class and race than previous acts, as well as it being kind of huge and easy to get lost in, but I think people do overstate how bad it is in a lot of ways. There's also the practical matter of how much reactivity you actually want before it gets annoying- it seems likely a lot of Flaming Fist would be quite suspicious of drow in the city, for instance, but having them harass you every 10 minutes would get old fast. It'd still be nice to have some extra options in dialog here and there, though.
But I genuinely don't get the complaint that sidequests seem strange given the urgency of the situation- not because it isn't true, but because it's true of the entire game, not just Act 3. it's just the nature of games with sidequests and somewhat non-linear stories.
E.g. Stopping to help the refugees in the druid grove when you have a mind flayer tadpole in your head that, as far as you know, could transform you any day now, doesn't make any more or less sense than any of the sidequests in act 3 with its equally urgent problems. It's just the nature of RPG storytelling and sidequests.

Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
The problem exists in all of BG3, but act 3 is especially bad as the stakes have been raised while the side quests become even more menial and disconnected from the main plot.

In act 2 side quests were either directly rescuing people, related to Daniel or finding out information about Ketheric, like the encounter with his family.

In act 3 you chase pidgeons and piece together a clown corpse for a circus.

Joined: Sep 2023
Location: Indiana, USA
old hand
Offline
old hand
Joined: Sep 2023
Location: Indiana, USA
I don’t really care about minor reactivity like what a flaming fist will say to you. More what I’m looking for is character reactions to very major plot developments. Which in some cases are egregiously missing. Major act three spoilers:

For example, when Gortash makes very clear that you are not only a Bhaalspawn, but the fallen chosen of Bhaal, Shadowheart as your romance interest has literally NO reaction to that. No comment. Only Astarion had a reaction when I talked to him about that revelation. That’s a massive oversight, and there should be more reactivity there! And then, when Bhaal kills you when you resist him as Durge, there is literally NO reaction from your companions. And after Withers resurrects you, they all seem quite unemotional, like they’ve been sitting there watching a TV show and comment on it or something. And they only say very basic things like, “oh, I knew you could resist your urges.” They don’t mention that you were just brutally murdered in front of their eyes. So yeah, who cares what minor characters have to say? I just want reactivity from companions at some of the biggest moments of the game! And I truly don’t think that’s too much to ask for.

Joined: Sep 2023
Location: Indiana, USA
old hand
Offline
old hand
Joined: Sep 2023
Location: Indiana, USA
Minor act three spoilers

I know, with the Dribbles thing, I was thinking, Lucretius wants me to find out what happened to Dribbles, but isn’t finding his torso enough to indicate that he’s dead?? Haha. But Lucretius was just like, “keep looking.” Maybe they are planning to tape him back together again?

Joined: Aug 2020
veteran
Offline
veteran
Joined: Aug 2020
Originally Posted by Comrade Canuck
I'll agree there are some issues with act 3 having noticeably less reactivity to stuff like your character's class and race than previous acts, as well as it being kind of huge and easy to get lost in, but I think people do overstate how bad it is in a lot of ways. There's also the practical matter of how much reactivity you actually want before it gets annoying- it seems likely a lot of Flaming Fist would be quite suspicious of drow in the city, for instance, but having them harass you every 10 minutes would get old fast. It'd still be nice to have some extra options in dialog here and there, though.
But I genuinely don't get the complaint that sidequests seem strange given the urgency of the situation- not because it isn't true, but because it's true of the entire game, not just Act 3. it's just the nature of games with sidequests and somewhat non-linear stories.
E.g. Stopping to help the refugees in the druid grove when you have a mind flayer tadpole in your head that, as far as you know, could transform you any day now, doesn't make any more or less sense than any of the sidequests in act 3 with its equally urgent problems. It's just the nature of RPG storytelling and sidequests.

So regarding your point about urgency, I think the difference when it comes to act 3 is that it's getting to the end of the story. It's where we have all the information and things should, structurally, feel like they're coming to a head. Instead it's the part of the game where everything is the most disconnected. Also, unlike in act 1 we have a very clear understanding of how to achieve our goal from pretty early on. We know thatwe have to kill Orin and Gortash and take their stones. Those are simple goals that feel straight forward to achieve compared to the vague "find a healer who can remove the tadpoles" goal of act 1. So I think act 3 is worse due to scale and position in the narrative.

Joined: Nov 2023
A
old hand
Offline
old hand
A
Joined: Nov 2023
Originally Posted by Ecc2ca
Minor act three spoilers

I know, with the Dribbles thing, I was thinking, Lucretius wants me to find out what happened to Dribbles, but isn’t finding his torso enough to indicate that he’s dead?? Haha. But Lucretius was just like, “keep looking.” Maybe they are planning to tape him back together again?

Don't they flat out state that this is the plan from the beginning?

Joined: Nov 2023
stranger
Offline
stranger
Joined: Nov 2023
Originally Posted by Comrade Canuck
I'll agree there are some issues with act 3 having noticeably less reactivity to stuff like your character's class and race than previous acts, as well as it being kind of huge and easy to get lost in, but I think people do overstate how bad it is in a lot of ways. There's also the practical matter of how much reactivity you actually want before it gets annoying- it seems likely a lot of Flaming Fist would be quite suspicious of drow in the city, for instance, but having them harass you every 10 minutes would get old fast. It'd still be nice to have some extra options in dialog here and there, though.

Larian could implement racial interactions in act 3 not annoying ways if they wanted. Go through charisma checks, get pass from fists offering them money or something.

"Play at your own risk" was really good approach in DOS 2. You could choose to play undead race, but NPCs would kill you on sight if you approached them undisguised laugh

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by Anska
Originally Posted by Ecc2ca
Minor act three spoilers

I know, with the Dribbles thing, I was thinking, Lucretius wants me to find out what happened to Dribbles, but isn’t finding his torso enough to indicate that he’s dead?? Haha. But Lucretius was just like, “keep looking.” Maybe they are planning to tape him back together again?

Don't they flat out state that this is the plan from the beginning?
They do, yes. I mean, that is a necromancer right there, so makes sense.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Nov 2023
stranger
Offline
stranger
Joined: Nov 2023
Originally Posted by Ecc2ca
I don’t really care about minor reactivity like what a flaming fist will say to you. More what I’m looking for is character reactions to very major plot developments. Which in some cases are egregiously missing. Major act three spoilers:

For example, when Gortash makes very clear that you are not only a Bhaalspawn, but the fallen chosen of Bhaal, Shadowheart as your romance interest has literally NO reaction to that. No comment. Only Astarion had a reaction when I talked to him about that revelation. That’s a massive oversight, and there should be more reactivity there! And then, when Bhaal kills you when you resist him as Durge, there is literally NO reaction from your companions. And after Withers resurrects you, they all seem quite unemotional, like they’ve been sitting there watching a TV show and comment on it or something. And they only say very basic things like, “oh, I knew you could resist your urges.” They don’t mention that you were just brutally murdered in front of their eyes. So yeah, who cares what minor characters have to say? I just want reactivity from companions at some of the biggest moments of the game! And I truly don’t think that’s too much to ask for.

I feel like whole Durge interactions in underdeveloped, not only in final act but from the beginning. Especially if you choose not to resist urges. Only npcs who react accordingly to durge's plot are Astarion and Jaheira.

Joined: Sep 2023
Location: Indiana, USA
old hand
Offline
old hand
Joined: Sep 2023
Location: Indiana, USA
Originally Posted by fylimar
Originally Posted by Anska
Originally Posted by Ecc2ca
Minor act three spoilers

I know, with the Dribbles thing, I was thinking, Lucretius wants me to find out what happened to Dribbles, but isn’t finding his torso enough to indicate that he’s dead?? Haha. But Lucretius was just like, “keep looking.” Maybe they are planning to tape him back together again?

Don't they flat out state that this is the plan from the beginning?
They do, yes. I mean, that is a necromancer right there, so makes sense.

Ahh zombie Dribbles! I’ll have to do that quest then just to see the lovely end result. We get to see zombie Dribbles in all his gory glory I hope?

Originally Posted by Mandragorasprout
Originally Posted by Ecc2ca
I don’t really care about minor reactivity like what a flaming fist will say to you. More what I’m looking for is character reactions to very major plot developments. Which in some cases are egregiously missing. Major act three spoilers:

For example, when Gortash makes very clear that you are not only a Bhaalspawn, but the fallen chosen of Bhaal, Shadowheart as your romance interest has literally NO reaction to that. No comment. Only Astarion had a reaction when I talked to him about that revelation. That’s a massive oversight, and there should be more reactivity there! And then, when Bhaal kills you when you resist him as Durge, there is literally NO reaction from your companions. And after Withers resurrects you, they all seem quite unemotional, like they’ve been sitting there watching a TV show and comment on it or something. And they only say very basic things like, “oh, I knew you could resist your urges.” They don’t mention that you were just brutally murdered in front of their eyes. So yeah, who cares what minor characters have to say? I just want reactivity from companions at some of the biggest moments of the game! And I truly don’t think that’s too much to ask for.

I feel like whole Durge interactions in underdeveloped, not only in final act but from the beginning. Especially if you choose not to resist urges. Only npcs who react accordingly to durge's plot are Astarion and Jaheira.

I think that the evil path is just wildly underdeveloped as a whole, because almost nobody plays through that. For the good/resisting Durge, I personally felt like it was really well-developed in acts one and two. It’s the ending that grinds my gears. Just not enough content there. But, I believe you when you say that the evil Durge storyline is underdeveloped throughout.

Last edited by Ecc2ca; 17/01/24 06:10 AM.
Joined: Jan 2024
Location: Canada
member
Offline
member
Joined: Jan 2024
Location: Canada
I really like act 3 I don't understand the hate for it. I like all of the quests so far and Minsc is a highlight of the game.

Joined: Nov 2023
A
old hand
Offline
old hand
A
Joined: Nov 2023
Originally Posted by Mandragorasprout
Originally Posted by Ecc2ca
I don’t really care about minor reactivity like what a flaming fist will say to you. More what I’m looking for is character reactions to very major plot developments. Which in some cases are egregiously missing. Major act three spoilers:

For example, when Gortash makes very clear that you are not only a Bhaalspawn, but the fallen chosen of Bhaal, Shadowheart as your romance interest has literally NO reaction to that. No comment. Only Astarion had a reaction when I talked to him about that revelation. That’s a massive oversight, and there should be more reactivity there! And then, when Bhaal kills you when you resist him as Durge, there is literally NO reaction from your companions. And after Withers resurrects you, they all seem quite unemotional, like they’ve been sitting there watching a TV show and comment on it or something. And they only say very basic things like, “oh, I knew you could resist your urges.” They don’t mention that you were just brutally murdered in front of their eyes. So yeah, who cares what minor characters have to say? I just want reactivity from companions at some of the biggest moments of the game! And I truly don’t think that’s too much to ask for.

I feel like whole Durge interactions in underdeveloped, not only in final act but from the beginning. Especially if you choose not to resist urges. Only npcs who react accordingly to durge's plot are Astarion and Jaheira.

I feel that is a general Origin problem. For example I have played both as Astarion and Gale Origin. Karlach's post Gortash rant has not in any way been adapted to either of them. You get the same helpless Tav player dialogue choices (while I am sure they'd have something more insightful to contribute) and she is trying to give survivor's guilt to the the guy who is still very much in danger of exploding himself, or the one who may or may not have just freed himself of his master (depending on when you tackle Cazador).

Joined: Nov 2023
stranger
Offline
stranger
Joined: Nov 2023
Originally Posted by Anska
I feel that is a general Origin problem. For example I have played both as Astarion and Gale Origin. Karlach's post Gortash rant has not in any way been adapted to either of them. You get the same helpless Tav player dialogue choices (while I am sure they'd have something more insightful to contribute) and she is trying to give survivor's guilt to the the guy who is still very much in danger of exploding himself, or the one who may or may not have just freed himself of his master (depending on when you tackle Cazador).

Well I tried to play as Astarion once. I stopped before act2. It was so disappointing, he had all same responses as TAV. Larian really could add more tagged dialogue options that would fit origin's personalities.
I loved when In DOS2 most cocky answers were tagged as "red prince" laugh

Last edited by Mandragorasprout; 17/01/24 11:39 AM.
Page 4 of 6 1 2 3 4 5 6

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5