I 100% agree. The game is all about player choice! So yeah, sure, Karlach’s “spontaneous combustion on a random dock” ending might be a brilliantly written tragedy, and some people might appreciate that, but I don’t, because I don’t like stories with tragic endings. Also, because this is a game with such a heavy emphasis on player agency and thinking outside the box, I feel responsible for Karlach’s inevitable death or inevitable retraumatization, depending on whether she stays or goes back to Avernus. I don’t want to feel responsible for that! This is supposed to be escapist entertainment!! Idk what the head writers were intending, but when I play Baldur’s Gate 3, I want to feel happy, not heartbroken and emotionally wounded!!
It makes the whole party, the gondians and alot more look heartless towards karlach. Basically saying that sucks to be her huh? It's awful