Originally Posted by geala
Honour mode made me above all realize the partly bad writing of the story, the bad quest and the partly bad combat design, because you see and fear the consequences of failure much more. I wonder how many of the people who find the Isobel abduction a fresh and pleasant idea actually played with the consequences.

Understandable when playing with good choices in mind.

As someone who exclusively plays heroic playthroughs and excessively goes out of the way to ensure not a single tiny roleplay mistake is made, for me it was incredibly liberating to play Honour Mode and be free of any constraints by roleplaying an evil playthrough for once and letting the story fall apart. Whatever happens, happens grin

  • Isobel I was going to save from abduction for my Dark Urge later by confronting Marcus in her room directly, but the bastard does not reveal himself as a True Soul in that scenario. So instead the ENTIRE Last Light Inn became hostile against ME instead grin
  • Minthara made entire Moonrise perma-hostile TWICE on both my Honour runs because stupid pathfinding gets her stuck sometimes. I was even extra careful not to repeat that same mistake AGAIN.
  • And I lost a certain 1v1 for my 1st evil Dark Urge Honour run, that was just flat out depressing because I was trying to roleplay it honourably. Ran that playthrough into the ground after that because I could no longer get the ending I wanted

Having now finished it I was pleasantly surprised in the end just how much I enjoyed Honour Mode and loved being free of constraints by letting the story fall apart. The unexpected shenanigans that can happen are quite hilarious and even a pleasant surprise to experience.