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Originally Posted by Warlocke
I don’t see crates often because our society has cardboard boxes, which I see all the time. In a society without cardboard, crates would be more common.

It was obvious to me well before I finished act one that the most interesting thing I’d find in crates were lock picks and disarm trap kits. Hence why I stopped checking them. I didn’t need to go through the game multiple times to reach that conclusion. If you found a ring on a skeleton (a type of body) and thought from there that you needed to check every crate and barrel that isn’t Larian teaching you the wrong lesson. You drew the wrong inference. Thats on you.

Ugh. If Larian had intended to teach us to ignore crates and barrels, why did they place so many throughout the game, and with stuff in them? Just to troll with a part of their player base? How does that make any sense?

If "searching the environment is what should be encouraged", then how on Earth doesn't that include looking inside the most generic containers? Look around carefully, but DON'T look inside that box, because it usually contains garbage.

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Larian placed these things throughout the world so it feels lived in. You can only create so many assets with finite time and money, but storage containers, being ubiquitous in any material culture, are a necessity, so you definitely create plenty of those. I can’t ever recall seeing any that I thought in the moment were wildly out of place.

You only think there was too many of them because you went through checking all of them. And again, I caught on before finishing act 1 that there was not going to be anything valuable in these and stopped looking in them once I was no longer worried about having enough camp supplies and lock picks, so I don’t know what to tell you.

There is a logic to the placement of valuable items. Bookshelves in a wizard tower probably contain spell scrolls, the writing desk of a critical NPC probably has some sort of letter or note, barrels often have consumables, armoire’s have clothing, elaborate chests have valuable stuff, etc…

That it took you multiple playthroughs to get wise to the pattern and recognize that crates have rope, lock picks, trap disarm kits, household tools, and not much else in on you.

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Originally Posted by Warlocke
The most common type of artifact we have from antiquity is their storage vessels. This is in part because fired clay can last a very long time, but also because of the ubiquity and cultural relevance of these items.

There was a not at all an unreasonable abundance of these in BG3. I’m in bed right now, and every major object I can see aside from my bed is some sort of storage container (closet, dresser, clothing hamper, shoe rack, beside table, bookshelf). If the game didn’t have them, it would feel barren.

I could tell by the end of act 1 that there wasn’t much to be gained by checking anything besides bookshelves, bodies, unusual / unique containers, and chests. Larian could have just made all of these other containers cosmetic and non-functional, and there is an argument that this was the better design decision. However, taking not just one full playthrough but multiple playthroughs to catch on is kind of on you.

The logic of loot in the game is that you find it on bodies. That is strongly reinforced to the point where most players reflexively loot every body they find without consideration or hesitation. A skeleton is a body, not a box.


Very astute observations about game design and world building. Somebody else mentioned that most artifacts we have from ancient humans are storage vessels, because they are/were so abundant in our society, such as pottery used to hold ochre dyes for primitive dye manufacturing facilities tens of thousands of years ago. I'll add that some of our earliest examples of 'written language' amongst humans were the seals we used to keep such containers closed, the seals being frequently marked with symbols of ownership or origin. Hell, we store our dead in otherwise useless containers, something that's actually very well represented in this game (now that I think on it). Some of our earliest written language was also used here, to mark crypt seals and gravestones.

Last edited by Jankrat; 06/12/23 10:22 PM.
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i think this problem is caused by the engine. this is divinity engine and in divinity series there was a trait "luck'" - higher you have it, higher the chance to find something. so if you don't have luck in divinity you will find a bunch of empty crates but if you do, you can find a lot of appearing stuff in these same crates.
bg has fixated loot so this doesn't work. i guess they decided to fill the crates with something, and that is how we ended up with so many rotten carrots and sandals.
personally i would preferred less crates with better stuff in them. maybe one day we will get closer to that dream...

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I am on my first playthrough in Shadow-cursed lands and i agree with the looting experience.Especially in the Tollhouse after the boss fight i have no idea how much time spent on looting.I love DOS2 still and BG3 so far but i would prefer more combat less looting (It is not clicked i have to click that barrel/burlap sack psychology).I knew the inventory management is chaotic(from DOS2) so i came in prepared,still it is way too much here.

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There is sooo much loot in the game you don’t have to bother with anything other than chests and fallen enemies. Sadly some books are helpful/necessary in quests so bookshelves and piles of books are hard to completely ignore.

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