Originally Posted by Salo
Hello, this is an issue the team is aware of and they are currently working on it.


You know, you already mentioned that several months ago. I appreciate that it's not your job to fix such issues, but your response does nothing to address the issues brought up in this thread:

1. A functional feature, essential to combat mechanics, was working. A "patch" that you guys made broke it. Three months and multiple patches and hotfixes have followed, and this issue has not been addressed despite many reports and multiple forum threads.

2. The fix is documented above, and does not seem complicated. Why can't the "team" do what a single modder can do? Could you at least pass on the lines of script from the post above?

3. What I would really like is an answer to this question: does the team working on "fixing" these issues have any background with the game?

With most games I've played, subsequent patches improve the stability of the game, but since patch Two, each patch breaks as many features as it fixes. Could we get some sort of clarity about who is working on this game, and whether we can ever expect a stable, smooth version? Without getting catty, it feels like the game has sailed right off Larian's radar only a few months after launch. If the studio was putting its full resources into fixing and finishing this game, I have no doubt that it would be in great shape.

The most stable version of this game that I've had was the one that I downloaded from GOG on the FIRST day of release.