Originally Posted by Mandragorasprout
Originally Posted by JandK
But then...


All of sudden the races just sort of merge together. They become costumes. An elf, a human, a whatever, doesn't matter.

Consider the drow in Moonrise. Do they feel like drow? Can you point out which ones are drow and which one is a wood elf and which ones aren't, without examining them?

Once you're in the city, it's suddenly like the NPC races are determined by random dice rolls. Could be an elf, a dwarf, a gnome, a human, a half-orc, whatever, doesn't matter.

I think this is very bad for the story and worldbuilding. I suspect it contributes (not the only reason) to why Act III doesn't feel as strong and compelling as the other acts. (Act II is carried largely by the cursed Thorms and the dark mood.)

I don't have issues with Moonrise. They're all brainwashed cultists no matter what race they are. "We are all same under Absolute".

In act 3 there is too much diversity for "diversity's" sake. It's not surprising, because Baldur's gate city welcomes any race, except of monstrous races like ogres and such.

Still, it would be interesting to see some communities or even ghettos for rare races like dragonborn, half orcs and drows.
Tieflings would be in the ghettos according to Canon "To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling."-PHB