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#933157 17/01/24 09:21 PM
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Specifically Hill/Cloud Giant (not sure if there are more). Can we PLEASE remove the humming sound associated with having these elixirs active? Or at least have a toggle? I understand this is an unimportant ask in the grand scheme of things but my god is it annoying.

tbqhwy #933159 17/01/24 09:31 PM
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+1

Yes, it's quite annoying when these Until Long Rest buffs have some infinite SFXs looping all the time. A few others escape me at this moment, but the "See Invisibility" spell for example also has a very annoying looping SFX as well.

It's just completely unnecessary and I suggest sending Larian direct feedback about it, as I sent some for the Longstrider ritual buff and it has been drastically reduced since.

tbqhwy #933167 17/01/24 10:14 PM
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Yeah, to me this is the same as perma vfx for day long buffs, except that if I find something visually jank I can usually play through that, whereas if it's sound related that'll stop me. Stutters, hums that sort of thing. If I'm on the laptop I unplug the headphones after drinking that one and try to white noise it with the jet engine fans. Not the most practical solution I can imagine.

For me this is like the audio equivelant of when hair clips through a helmet or weapons clip through a cape, at that point I'd rather just hide the offending article of gear. VFX like the longstrider swirl or the warding rings and squares, equipment with perma fx, I think they make the overall presentation in exploration/combat too busy and more confusing than it needs to be. My preference there would be a temp VFX/SFX, much shorter duration that's just an extension of the spell animation, at least for Allies.

It makes more sense for enemies to light up light Xmas trees when they're being buffed/debuffed, so the player can tell what's going on, but within the group we have those icons and can mouse over. Or take Daylight as another example, which will raise the brightnes/ lower the contrast and backlight the character in most cases (like if they're wearing it on their backs, which they typically are) as a way to convey that. Then I have to choose between the mechanical benefit for blinding undead or dispelling shadows vs the visual presentation that results on screen. For me the contrast kinda strains my eyes and begins to give me a headache if I keep it up for any real length of time. Just would be nice to tell the game that we know what's going on, but would prefer not to have it visualized the entire time, in a setting specifically for that. Just trying to extend the analogy, for me it's worse with sound fx than visual fx. In the Audio settings might read something like on/off or maybe a pulse when it first activates/deactivates, but otherwise hidden. That sort of thing

Last edited by Black_Elk; 17/01/24 10:19 PM.
tbqhwy #933172 17/01/24 11:05 PM
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Bardic inspiration anyone?

I had to download a mod to remove all the annoying SFX and VFX for perma-buffs. Now if there was something to get rid of the annoying skeleton pet sounds... We really need a toggle(TM).

Veranis #933175 17/01/24 11:41 PM
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YES the hum from bardic inspiration is annoying

tbqhwy #933183 18/01/24 12:41 AM
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Admittedly I never made extensive use of elixirs, so I didn't even notice a recurring sound effect.

But as a general rule I'm VEHEMENTLY in favour of the removal of any visual or acoustic "noise" associated with semi-permanent buffs.

Please, please, PLEASE, if any given effect is going to stay active indefinitely, don't make it something that bothers the player.

The same should ideally apply even for every "until long rest" buff like Longstrider, for instance.
It's one of these cases where it's perfectly fine to leave at your UI the task to convey the information.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
tbqhwy #933311 18/01/24 10:55 PM
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+1

I didn't know they did this. Considering some builds rely on them (e.g. monk tavern brawler), that has to suck.

tbqhwy #933314 18/01/24 11:01 PM
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The smartest way Larian should address this is simply make the effects (both VFX and SFX) last for like 2 seconds initially and then go away.

I really do not see a reason for any Until Long Rest buff, especially something as basic as Giant Hill Strength or Longstrider to be having swooshing winds circling the player's feet and eternal humming/buzzing/swooshing sounds.

Really unnecessary and annoying beyond comprehension.


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