The problem I see with splitting fighter and cleric is that the cleric’s primary stat is wisdom, and the fighter’s primary stat is strength. So if you’re trying to split them fairly evenly, you’ll just have a weak fighter and a weak cleric (in one character). If you want a fighter who can heal, you may want to consider doing 2 life cleric and 10 fighter. If you do 2 in life, you get a large area of effect spell that heals everyone within its radius. And you still get most of the goodies that come along with the fighter class.
Yeah, I'd have to rework her stat line to be high on Wis, Str, Dex, and Con. Which means probably high on Wis and Str, realistically.
Do you think just 2 levels of Life Cleric is enough healing to see us through?
You can also get the amazing sanctuary spell and the command spell (which you can use to get folks like the scary demon dude in the intro and gauntlet Yeva at Waukeen’s rest to drop some pretty sweet weapons) with a couple of levels in cleric. It’s better to take utility spells if you are unable to have a high wisdom level. The lower your wisdom level, the less effective your cleric spellcasting for damage will be. But fortunately, the cleric utility spells are solid. You also get the guidance cantrip, which is awesome! So a lot of benefits for a small dip.
I'm thinking of leaning more into the support spells with her, so heals, sanctuary, bless, that kind of thing. And then the Fighter side, plus radiant/orb/reverb for when she needs to get offensive. Probably will slot that crazy good spirit circle spell if needed. But then the nice with Cleric is the ability to switch stuff up on the fly between fights.
I’m not an expert though, so other folks feel free to chime in.
hehe. Your thoughts are very much welcomed anyway.
Also, I think that the battlemaster fighter is most powerful personally.
Yeah, I did a bit of playing around with an EK/Cleric build in my solo save, last night, and I felt it was definitely pulling in too many directions.