I dropped Witcher quickly as it was apparent the devs didn't even trust in me solving their FULLY RAILROADED AND LINEAR quests themselves and any kind of choice was obviously the seldom A or B "chose your own adventure path branching" via dialogue, that's it (another forever decline brought about by Bioware, intially.) Coupled with all the handholding, this is a game that never once leaves its turorial, treating me light I was a two years old. No matter how good the writing, that's as off-putting an interactive experience as you can go (and I actually play stuff like FIrewatch or Life Is Strange -- but those don't pretend to be something they clearly aren't).
Whilst I'd love to see that explored more rather than cinematics (which are the anti-thesis and a limit of how much you can do), in BG3 my head on occasion was firing on all cylinders thinking situations through. At least in the more expansive quests. As similar to Looking Glass (RIP), BG3s development with its systems accounted for solutions that the designers themselves hadn't even much thought of.
Easily more engaging than anything scripted or written (and in fact, my main source of enjoyment in BG3). Even if some like to refer to some of that as "cheesing". Screw em. They haven't got the foggiest of a clue what they're talking about.
![[Linked Image from i.imgur.com]](https://i.imgur.com/xW3WPJq.png)
https://web.archive.org/web/19980224014214/http://www.lglass.com/p_info/dark/howdo.html
Still, even your character choice at the start already paves a path, completely unheard of in shallow higher budget RPG Lalaland for like 15+ years at the LEAST. That's what I also got out of Tim Cain. After all, he argues that he's massively enjoyed BG3 proving this childishly, trend driven industry know-it-alls wrong. "Going turn based combat is suicide". "D&D in itself doesn't sell." Yadda yadda yadda yadda.
Not even the bloody movie industry is that immature. See recent also Arkane, encouraged to develop OW looter shooters like Redfall, something the studio was never set up to do from the ground up. Thus developers leaving their Austin branch in droves, only to be replaced by random people from all ower the OW action industry a year prior to release. The resulting game to suck even more than the vampires it spawns in its pew-pew shooter world. And long-term studio culture being in jeopardy.
Whilst Arkane management still could have denied -- that's still akin to Hollywood approaching Sofia Coppola+associates with the request to do the next Furious installment. Why? BECUZ POPULAR ATM.
This dumb industry.
#RantOver
