Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2023
journeyman
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Joined: Nov 2023
(TL;DR I'd personally like to see the ability to roll a persuasion check to win Rolan back to our side in a game file where one of his siblings died, and where the player didn't do anything else to make him angry at them, instead of him auto-siding with his abusive boss despite everything.)

In Act 3, Rolan shows up at Sorcerous Sundries as Lorroakan's apprentice. He's being abused by Lorroakan physically and hates working under him. If both his siblings are alive by Act 3, you have the option to convince him to fight against his boss with you, should you choose to fight Lorroakan.

However, if both his siblings are dead, or even just one of them died in Act 2, regardless of how exactly they died, when you get to Act 3 Rolan will always side against the player and help his abusive boss. There's no dialogue to try to convince him to help you. Even if one of his siblings stayed alive in Act 2 and, when you speak to him at the start of Act 3, he doesn't react with immediate anger/hatred by blaming you for the other sibling's death, you still can't convince him to help you defeat the boss he very clearly hates.

I thought this was kind of weird and inflexible considering the amount of flexibility with similar characters in earlier acts. And like, even in Act 3, if you tricked Yurgir into killing himself in Act 2, which traps him in the contract with Raphael, when you fight Raphael in House of Hope there's STILL a persuasion check to convince Yurgir to help you anyway. Even though he's really angry with you.

I like Rolan as a character but it's really easy to mess up and one of his siblings ends up dead by the end of Act 2. I feel like considering the narrative circumstances (his boss is clearly someone he dislikes due to the beatings and mistreatment and generally hating his personality. He also expresses shock and judgment when he finds out who the Nightsong is and what Lorroakan intends to do to her, even if he sides with him), it'd make sense and be more fulfilling story-wise if Rolan had a similar persuasion check, so he isn't just hard-locked into death. This way the player also doesn't lose out on a very powerful end-game ally (Ramazith's Tower if Rolan is alive after defeating Lorroakan.)

(Also, it'd be nice to see him and his siblings actually interact in Ramazith's Tower after the Lorroakan fight, since they have so much ambient banter with one another in the first two acts, but then never once speak to each other in Act 3 despite being reunited. But I know that's harder with voice-acting.)

Thank you for coming to my "Please Let Me Save Rolan" TedTalk.

Last edited by druidofthestars; 20/01/24 01:56 PM.
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The best way to not let hin die in the Battle on the Tower..
Its for yu to Face the Mage alone.. Without hin or Night Song..
This way he will Rush in after the Battle and yu will gave hin the Tower..

(Btw this avoid the Bug that Happens with Night Song Never Leaving the Tower after The Battle..)
yu will go to camp and say to her that yu take the dude out .. and thats it.
She will be at the end game to fight with yu..
and she will have all her spell slots this way..
becouse she will not spend in the battle and never recover like always happen.

The only Problem of doing this Way.. its that the Game will Make one of the Origins the Talk when he Rushes in into the Roon..
Its a Bug that this Game Has.. he loves make the Origins the Main and forget that yu are the Protagonist..
In my Last good boy run ever of this Game that i made after i Drop off..
I actually dont save hin anymore becouse of this Bug.. its anoying.
Much Better to Face the Mage alone and dont have to Bother with Hin anymore..haha

Last edited by Thorvic; 20/01/24 02:07 PM.

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