Originally Posted by Tuco
- I ACTIVELY DISLIKE the camping system in BG3. It's extremely resource intensive AND unnecessarily immersion-breaking at the same time, as it creates a massively artificial disconnect between what you are doing during your exploration/adventuring and what you do in camp, and while Solasta's solution wouldn't be my first pick (that award would go to Kingmaker/Wrath of the Righteous, that allow for camping almost anywhere given the right conditions, but at a price) I still find it far more a far more convincing (and economical) design choice. Permitting camp in few areas "suited for the task" contextually to the game world or as part of the travel time was simple and elegant.

There is no way I can express how MUCH I agree with this. First the idea of the camp they create is ludicrous on it's face. That is not some adventurers having a camp,. that is a traveling circus. In addition the camp has no purpose besides a catch all game mechanic. The actual passing of time has little in game meaning, despite the game starting by giving you a sense of urgency. The camp system and implementation in Kingmaker is VASTLY superior.


Originally Posted by Tuco
- While I still rate the overall BG3 experience fairly high compared to other titles in the genre (and it's probably the current king of said genre strictly in terms of production value), almost every single thing BG3 changed from the core rules of 5th Edition was NOT a change for the better, so I'm not exactly willing to praise that aspect, either.

I really do not like 5E but understand the reasons for moving to it. I have to agree if your gonna use 5E then use it and Solasta did a better job at this.

BG3 has a HIGH production value, but then again considering the size of the studios this is not surprising. However it also "dumbed down" a lot of RPG elements to make a wider appeal. I understand the desire to reach a broader audience, and even applaud it. However I do not understand WHY the more "advanced" aspects could not have been left in the game as options for the player to choose? There could have been a simple option at creation to choose House Rules or Hard Core 5E rules. This in my opinion would have taken BG3 to a whole new level and taken it from GOTY to possible a real content for the CRPG GOAT.