Originally Posted by saeran
Originally Posted by Silver/
I personally despise recasting buffs every day (esp. If concentration, that's multiple level 2 slots down the drain) reloading, relying on potions/etc, so this is why I say it's annoying, but not undoable. It's much easier having a character that can just do it, all the time, with higher rolls to boot. Just leave them in camp when they're not needed.
The buffs just show up in the dice roll window, so I find recasting them is not that much of a chore. And enhance ability spell makes passing a lot of dialogue checks easier, not only sleight of hand, so it is universally useful.
Maybe if the game rewarded limited resting I'd find a rogue useful as well, but it is the exact opposite. If you rest too little, you miss out on companion interactions, sometimes completely (for example Karlach's romance can bug out because of this).
There is a difference between regularly resting before hard combat encounters (and to progress the game)... and resting because that one character once again ran out of spell slots well before everyone else. It annoys me to no end. Even worse in the early game when level 2 spell slots are somewhat precious. I'd rather have characters that are actually good at each of their niches and reserve enhance ability for important checks. Saves me hours of backtracking by the time I'm done with a playthrough.

Since bards, druids, clerics and sorcerers all get it, someone might as well draw it from a sorc and a cleric to avoid draining one character for the rest of the party's benefit. Hell, having a bardadin, sorcerer and druid-barbarian around is not unbelievable. Might as well go all in on using enhance ability for every single check. Not how I'd ever built a party, but someone out there is surely doing it right now. There's also probably someone with 60 elixirs of hill giant strength (just in case) and 80 haste potions, or running through the game near permanently invisible. Questionable, but I don't have to play that save game.