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Originally Posted by Anska
He doesn't cry over spilled milk - even when he's about to blow himself up, he's very undramatic about it. His "patched up and pushing on" seems very apt. I like that his Origin allows me to play the full bleeding heart for his friends and poor souls in need but be completely ruthless to our enemies, like a good lance board player. ^^ The Shart thing always felt a little odd though. Like something written for a very specific set of circumstances but then used in general.
I'd not call it that, it is a very evil choice, after all. Rather, my impression of Gale is that his moral compass is flexible when it comes to gaining power. In this case, Sharran support and favor.

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Originally Posted by Ecc2ca
I think that the people interviewed probably just were not deeply involved in those characters or emotionally attached to those characters. Probably if you talk to the individual writers, who got deep into those characters, you would’ve gotten a more compassionate response. That’s the problem with hearing from the people who are at the top, but not necessarily involved in the gritty details.

By the same token, if I'm asked about something my employee had created - I'd defend the Employee, too. That's just good manners.


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Sure, they had to tell, that they like the game, there is no cut off content and the game looks exactly as they wanted. Especially in interviews before the game was released on all platforms and even released earlier than expected. That's unfortunately understandable.

But the logic in Karlachs quest is just wrong. You should look for the fix, but you don't/ cannot, because it is not in the game and then she dies without any help. I have no idea, if they are all blind in Larian.

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Originally Posted by saeran
I'd not call it that, it is a very evil choice, after all. Rather, my impression of Gale is that his moral compass is flexible when it comes to gaining power. In this case, Sharran support and favor.

That's why I wrote that it seems specific used for general. It makes sense for a Gale who is anti-Mystra and pro Ascension, especially since in Act 2 he seems very interested in Sharran shadow magic but Mystra's orders keep him from trying it - unless the player pushes him. It makes less sense for a Gale who is on the road to redemption with his goddess and wants to be freed from the orb (with the implication of becoming a Chosen again in some dialogue) for the same reason, Shar alignment seems like shooting himself in the foot in that setting. He was previously always a bit nervous around Sharran things when having a pro-Mystra attitude in Act 1 & 2, this seems to be missing from the "our loss our gain" comment too, which is odd.

Otherwise yes, I mean his comment for Astarion not ascending is along the lines of that it was better for his soul, but the power would have been nice.

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Astarion used to have some lines for ascendant and spawn mixed up, maybe it's the same for Gale.

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Originally Posted by Rae
Sure, they had to tell, that they like the game, there is no cut off content and the game looks exactly as they wanted. Especially in interviews before the game was released on all platforms and even released earlier than expected. That's unfortunately understandable.

But the logic in Karlachs quest is just wrong. You should look for the fix, but you don't/ cannot, because it is not in the game and then she dies without any help. I have no idea, if they are all blind in Larian.
I get this alot. It makes alot more sense that they needed to use certain language in the interview so they wouldn't hinder the games sale on the Xbox which was releasing soon at that point. But to say your vision from the jump was to have her die on some random dock. Alone and burning alive or give up everything and sacrifice herself to become a mindflayer. It doesnt hinder the games sale to say that you were exploring more endings for some companions. Especially one with so much community push behind it.

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Larian seemed adamant when stating that nothing was ''cut off'' from the game, especially when the person in that IGN interview brought this notion up on the topic of karlachs quest. But that doesnt mean content wasnt rushed and it definitely shows in most questlines in act 3, karlachs quest especially. They probably stated ''karlach was meant to always die at the end'' because they dont want to concede to the criticisms of karlachs quest having plotholes and not making any sense, cos that would make them look bad or something lol.

We can only speculate what was going on in the writers room and with the executives that lead to karlach having such a lackluster questline. My guess is its a combination of karlach being a late addition to the game which lead to a rushed, unfinished questline, and poor communication within the team on whether a story about someone dying of basically heart failure is gonna thematically fit in to this game's overall story (the answer, in my humble opinion, is a fat no due to her problem being a nothingburger in a dnd world).

Still, the CEOs can spout whatever they want, as long as they and other devs at larian have taken the ACTUAL criticisms players have brought up to heart and can rectify this in a future update/definitve edition of bg3. It still bothers me how they seem to think the only problem players have with karlach is that her ''ending was sad'', instead of acknowledging the actual gameplay and writing issues. It feels super dismissive and makes larian look like they think players are toddlers who just hate sad endings as a whole - and while im sure there are fans who just hate the sad ending, the feedback from players has pretty consistently been about her actual quest having plotholes, feeling rushed and not congealing well with the overall theme of the game. Hell, wasnt there a video from larian where they stressed the importance of player agency, allowing players to use clever problem solving and do whatever they want in the game? That doesnt really fit in with how karlach was written, does it.

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Originally Posted by lemontree
Larian seemed adamant when stating that nothing was ''cut off'' from the game, especially when the person in that IGN interview brought this notion up on the topic of karlachs quest. But that doesnt mean content wasnt rushed and it definitely shows in most questlines in act 3, karlachs quest especially. They probably stated ''karlach was meant to always die at the end'' because they dont want to concede to the criticisms of karlachs quest having plotholes and not making any sense, cos that would make them look bad or something lol.

We can only speculate what was going on in the writers room and with the executives that lead to karlach having such a lackluster questline. My guess is its a combination of karlach being a late addition to the game which lead to a rushed, unfinished questline, and poor communication within the team on whether a story about someone dying of basically heart failure is gonna thematically fit in to this game's overall story (the answer, in my humble opinion, is a fat no due to her problem being a nothingburger in a dnd world).

Still, the CEOs can spout whatever they want, as long as they and other devs at larian have taken the ACTUAL criticisms players have brought up to heart and can rectify this in a future update/definitve edition of bg3. It still bothers me how they seem to think the only problem players have with karlach is that her ''ending was sad'', instead of acknowledging the actual gameplay and writing issues. It feels super dismissive and makes larian look like they think players are toddlers who just hate sad endings as a whole - and while im sure there are fans who just hate the sad ending, the feedback from players has pretty consistently been about her actual quest having plotholes, feeling rushed and not congealing well with the overall theme of the game. Hell, wasnt there a video from larian where they stressed the importance of player agency, allowing players to use clever problem solving and do whatever they want in the game? That doesnt really fit in with how karlach was written, does it.
Yea that's another sticking point if the game was gonna be fantasy and everyone gets a happy ending. Right up until my favorite character is railroaded to burning alive from the dnd equivalent to heartburn. It makes 0 sense in a dnd setting and 0 sense using the games own logic. It's clear her story was rushed and left underdeveloped by the team and now i can only hope we get additional content specifically that damn forge.

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Originally Posted by t1mekill3r
Astarion used to have some lines for ascendant and spawn mixed up, maybe it's the same for Gale.

Maybe. He's pretty utilitarian on the whole and is often ok with things that aid a greater good. (In this case defeating the Brain.) It's just odd that he disapproves of betraying Shadowheart with -5 and is overall wary of the Shadow Weave in the Cloister but his dialogue, while somber and disillusioned in tone, does not reflect that. Then again, maybe he also just doesn't feel like moralising and replies with melancholia instead because he knows that blowing himself up might also be the safest choice to end the matter in the end.

Last edited by Anska; 17/01/24 03:33 PM.
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Just here to keep this thread alive because karlach deserves her happy ending

#JusticeForKarlach

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Okay so serious question to all of ya.
If we are really huffing the copium hopium that the recent new epilogues are a Spoiler for an DLC (and especially/hopefully an actual fix for Karlach) what would your prediction be on the release of it? Still somewhere in 2024?

And what about the Definitive Edition most people are hoping for (which would be the last chance for an Karlach fix if the DLC aint releasing/aint giving us an fix) would that be for some time in 2025 or rather in 2026 with some big changes to Act 3

Lemme hear some of the release date wishes and thoughts of y'all

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Originally Posted by Drakaah
Okay so serious question to all of ya.
If we are really huffing the copium hopium that the recent new epilogues are a Spoiler for an DLC (and especially/hopefully an actual fix for Karlach) what would your prediction be on the release of it? Still somewhere in 2024?

And what about the Definitive Edition most people are hoping for (which would be the last chance for an Karlach fix if the DLC aint releasing/aint giving us an fix) would that be for some time in 2025 or rather in 2026 with some big changes to Act 3

Lemme hear some of the release date wishes and thoughts of y'all

DLC is quite unlikely. Definite (or the "Absolute") edition, however, is quite possible. Here's to hopin' it features a lot of new content!

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There was an interview last week with karlachs writer on that idle championship channel. It's almost an hour long and I haven't watched it so idk if there's anything new.
Regarding dlc and the de I think it's pretty much guaranteed personally. Larian as a company doesnt have a history of doing dlc sure but they specifically said in interviews they aren't ruling it out which isn't much but it's big for larian. And I think it's also just aslikely we get a definite edition this year maybe closer to Christmas or december

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I think there's a reasonable chance for DLC. I recall that before launch there was something said in an interview that implied DLC wasn't on the table, but in an interview post-release the rhetoric on that became more cague and leaning a little more towards maybe they would. I think it's a mix of two things; the first is that the game is such a financial success that doing a DLC becomes a really smart business move. The second is that the team seems to have enjoyed making this game, and they're only human, it makes perfect sense to me that they would feel emboldened to go back and work on more new stuff for it in the wake of this outpouring of positive feedback. People keep doing things they DIDN'T like because they got lots of praise for it. It's not crazy to methat they'd be convinced to keep working on a project they enjoyed because of the boost in moral the games reception gave them. In terms of timeline for such a DLC, I'd say late this year-early next year seems plausible.

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Plausible DLCs like new companions are unlikely.

Maybe a DLC for extended current companions is likely.
New gear for sure.
Maybe an arena mode or scenario mode to replay your favorite encounters.

But anything like Descent into Avernus I would say is far more than couple years away if ever.
I would definitely love a mini DLC like help Karlach get the engine fix she needs... that could be possible, they did tease that...

But anything beyond that I very much doubt it...

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So, in terms of a DLC, I would actually much rather they polish the game as it is. Because some major points in Act 3 are rough, to say the least. Minor Act 3 spoilers:
Not least of all the good Durge quest culmination, which feels empty. Almost no companion reactions.
And I don’t think that they will do a DLC, because I’m sure they understand that the game as is needs polish. Folks can say that it’s not either/or, and that’s technically true. But I doubt that the resources/energy exist to do both.

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A fix to karlachs engine is all I'm hoping for but I'd like to get the dinner date with karlachs weapon Smith friend too. The only bad thing with larian is they aren't likely to reveal anything until it's almost out which is good and bad. I dont think we will see any new companions but expanding the current ones is most certainly probable

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Originally Posted by Ecc2ca
So, in terms of a DLC, I would actually much rather they polish the game as it is. Because some major points in Act 3 are rough, to say the least. Minor Act 3 spoilers:
Not least of all the good Durge quest culmination, which feels empty. Almost no companion reactions.
And I don’t think that they will do a DLC, because I’m sure they understand that the game as is needs polish. Folks can say that it’s not either/or, and that’s technically true. But I doubt that the resources/energy exist to do both.
That's why I think polish will come in the form of dlc since it'll be a smart business move to bring in money to pay for further development. The game isn't perfect right now but itd say it's damn good as it is. Further development would likely be supplemented with major add on from dlc. Or maybe I'm wrong and it's all coming in some major de

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I think its a clue that in the epilogue they are talking about an engine fix and Withers tells us that this isn't over.

Maybe a descent into Avernus is on the horizon, depending on your choices you are either avenging what happened to Karlach or saving her.
Along with that update they will polish the last act further and breath more life into it.

In the last game they made a funny new character companion, I see no reason for them to flesh out Minthara and maybe Halsin into having some more content that brings them to the same level as the others.
Honestly this last bit is more wishful thinking on my part than anything else.

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I think there's a reasonable chance for DLC. I recall that before launch there was something said in an interview that implied DLC wasn't on the table, but in an interview post-release the rhetoric on that became more cague and leaning a little more towards maybe they would. I think it's a mix of two things; the first is that the game is such a financial success that doing a DLC becomes a really smart business move. The second is that the team seems to have enjoyed making this game, and they're only human, it makes perfect sense to me that they would feel emboldened to go back and work on more new stuff for it in the wake of this outpouring of positive feedback. People keep doing things they DIDN'T like because they got lots of praise for it. It's not crazy to methat they'd be convinced to keep working on a project they enjoyed because of the boost in moral the games reception gave them. In terms of timeline for such a DLC, I'd say late this year-early next year seems plausible.

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