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Joined: Dec 2023
Z
stranger
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Z
Joined: Dec 2023
Is it intended for a re-attempt at a failed trap disarm to require inspiration and not allow to simply use another toolkit? I have a stack of over 10 trap disarm toolkits, but any time that I get a bad roll and fail at disarming a trap, I have to use up inspiration instead of being able to use another toolkit, unlike failing at picking locks just using up another Thieves' Tools.

Last edited by ZedrickClegane; 25/01/24 08:32 AM.
Joined: Dec 2023
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enthusiast
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Some traps don't even go off if you fail, and if you close the dialogue window, you can then try again. It's not a good system, imo.

Joined: Dec 2023
Z
stranger
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Z
Joined: Dec 2023
Thanks for the reply. I had a particularly rough run while going across that one bridge in Grymforge with all of the traps. I had used up all of my inspiration from re-trying disarm attempts and had to resort to saving after every trap in-case if I failed. It just makes it seem pointless to have more than 2 or 3 trap disarm kits at any given time if you never get to simply retry after a failed trap disarm attempt. Since this incident, I make sure to keep the Gloves of Thievery on hand so I get advantage.


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