Fair, should've probably replied to the original post.

Also, just incase, that 2nd quote was in regards to BG3 feeling compromised to appeal to mass audiences, although I guess some of it is due to how they do things like having to work around including Origin characters or multiplayer.

Originally Posted by snowram
My point that was players have longed for a game where they have to actively think about how to write their own story. Gear and dialogue options have to be chosen with consideration whereas TW3 very much underwhelmed me with its character progression and Elden Ring story is just an excuse to beat cool looking bosses.

Fair, but I can't help but think Larian could've done a better story if they chose a simplier script, like using a DnD Adventure Path as a base (e.g. ToEE (Only one I know off)) and put their own small spin on it + include their immersive sim aspects, so people can go wild with writing their own story, but still having that consistent plot throughline.
At this point, 3 games in, I don't trust them anymore to make a good original story.

Although, to ER/Fromsoft's defense (Even if I hate it), they generally do make interesting worlds for their games, it's just that in order to experience it you've gotta read 500 random items.