Originally Posted by kanisatha
Very telling, I think, that the only thing he could think of to say for that first question was environmental reactivity, which is the minimum positivity one can attribute to BG3. smile
Also, jumping and flying are things Larian took from Solasta, which had them first. So TA gets that credit, not Larian.
Eh, a lot of projecting. He wasn’t asked to review the game. The question was about “cool stuff in BG3 that would be great to see in PoE3”. The answer to this question can be only things that PoEs didn’t do. And according to Josh other standard features were “really well executed” in BG3.

And interactivity IS Larian’s biggest innovation. And I do like how character builds affect all aspects of the experience, while in let’s say PoEs combat, exploration, dialogues become mostly seperate systems.

And no, Larian didn’t borrow from Solasta. Before BG3 they did D:OS1&2 and those were games that pioneered this design. Flight in D:OS2 is very similar to BG3 and jump presumably was implemented the way it was to allow non-caster classes for D:OS-like mobility that they would otherwise lack.

It’s worth noting, that JS already tried to do more interactivity in PoE2 - occasional use of barrels, using fire spells in exploration to blow up hidden walls: a the time seemed like an attempt to spice up exploration, the way D:OS it, albeit in much, much more limited way due to games uninteractive 2d nature.

Last edited by Wormerine; 29/01/24 05:39 PM.