Here's a link to that old tome... It doesn't have the badass artwork by Easley and Parkinson, but easier to read probably cause it's just the text stuff.
https://www.frpworld.com/downloads/ruleandaccs/The%20Complete%20Druids%20Handbook.pdfSome interesting ideas esp. in chapter 3 which gives some cool deets on "The Order" and chapter 4 in top section on Druidic Faith where it gives some comparisons to other types of priests.
In that edition Chauntea still gets top billing as like a Magna Mater great earth goddess type figure, and Silvanus is modelled on Zeus' oracle at Dodona, all the oakfather stuff, and his roman variant. One thing I dig that they did in BG3 was that they also gave the Shadowdruids a bit of a serpentine angle with Kagha (I love her performance! It's so good!!!) cause that recalls the Pythia at Delphi and like the Minoan stuff, although they did her as a total viper here, no doubt. I think it would be cool if they did another take that included the Apis bee as well as the snake for the shadowclave and maybe slightly less villainous there, cause that was what the Pythia was called. Using smoke to calm and domesticate the honey bee was one of her sacred deals. All her priestesses were called bees and the Pythia was the queen bee. Also some interesting stuff with the Bovids, because they were used mainly to plow and fertilize the fields, more than say to produce meat and diary, which would have been rare and more for ritual sacrifices, treated also with that sort of solemnity. Like the hecatomb in the Iliad when they do that whole bit raising the pyres, sacrificing cattle was a huge deal when it happened not like a thing they'd be doing all the time. But anywhere you get along those lines because Silvanus/Faunus were also associated with Mars, so that whole idea of cattle raiding, or orchard raiding, or salting vineyards, all things ultimately inimical to life.
I thought it was kinda curious that in D&D regular druids cannot raise/turn undead, because the undead are considered unnatural, even though the mythology it's based on is pretty deeply rooted in Chthonic mysteries too. Dogs and Ravens being the animals we most tend to think of. Raised by wolves in this context means uniting with the Canids. Our earliest interspecies alliance, before all the rest there was the dog, hence best friend hehe. Even though they're "druids" a lot of the mythos is still keying off the more familiar tales that Greenwood sort of built the FR pantheon around too. Silvanus just meant the woods or the forest in Latin, but he also has associations with the fields and marches, like on the one hand the syrinx was his sacred instrument, it's a panflute reed instrument that you'd associate with riverlands farming and such. Then we also get all these interesting ideas relating not just to acorns and great oaks, but basically all the fruit bearing and medicinal trees. Because orchards took so long to cultivate, this is another aspect still preserved in like the story of the apple of discord and such. Point being, the archetype is always one of forestry and foraging and such, but just under the surface is all this other stuff about early agriculture and animal husbandry encoded in the stories it's all based on. So it's just kinda funny that the trope remains wild vs civilized, when it was sorta the story of both coming together. Or at least that was always my read.
To me the coolest thing in that whole book was the idea of the Awakened Grove! When the druid hit lvl 12 and became legit, that was always a cool thing to explore because as soon as that happens you'd get the sort of stuff like we see in BG3, where the animals all come alive and converse with the Druid in natural language and such. Or I guess maybe the idea was that they would, communicating with the natural spirit somehow via the awakened beasts and plants and elements. That is also how I interpret what's happening in the Emerald grove, though it's not really made explicit. I feel like it's sort of implied by everything with the rite of thorns. I still think it would be cool if they revisited it in Act III or an expansion.
ps. oh also just that idea of the sickle being one of the druids canonical weapons, like to me that's the most druid-y weapon, even more than the club. Cause it's got both the mistletoe chop to save the oaks and the swipe to work the fields. It all seems very small village pastoral to me, more than say full on into the wild. Cat's to guard the grain from rats, hounds to protect crops from the rabbits and deer. More at that level. I think the way to go with druids is just that they are sorta resisting the forward march of industry and commerce in favor of a more agrarian sorta thing. Or at least that seems a lot more flexible considering all the rest of the stuff that's going down. Like robocops and runepowder hehe.
So maybe a Cleric of Silvanus would be like the priest in charge of keeping the grain for winter for the villagers and making sure the proper rituals were followed so the sewing and harvesting goes according to plan? Making sure by checking the stars and all that, but might have a somewhat more urban thing going on. Say tending the apple orchards and vineyards and holding rites there.
Whereas an initiate in the Druidic order, that stuff is all very secret. Or it's supposed to be. That's why it's maybe a little disarming to me how all these druids in the grove are so forward with the outsiders initially, but that's maybe a test of trying to update the druid lore, just so it's not quite so cloak and dagger as it used to be.
They still got some of that going on here though, I mean like pretty much that's the set up least on Kagha's end. It'd be interesting to see more with the shadow circle, because it's supposed to have a whole parallel structure to the regular druids. I think that would be interesting to explore a bit, that and all the stuff with the mushrooms in the Underdark which seem very connected, or might be