class: cleric
domain: nature
deity: silvanus
background: outlander
is this not, in fact, a druid? druids literally cast divine magic, therefore granted by gods.
aren't druids just clerics who worship a nature deity, say silvanus or mielikki?
now im not familiar with dnd worldbuilding but you can literally see the druids in the grove worshipping silvanus and acting like a specific flavor of clerics, pretty much.
what gives?
i know it's not any of larian's business fixing the worldbuilding of dnd, but here's how i would handle it instead:
priest class, with 3 subclasses:
cleric (good alignment deities)
druid (neutral alignment deities)
something something (evil alignment deities)
based on the aligment of your chosen deity you get access to one of these 3 spell lists.
cleric spell list should be pretty much current cleric: radiant damage spells, healing spells, buff spells.
druid spell list should be similar to current druid: focus on animal summons, shapeshifting, barksin, vines, thorns, and the likes. possibly situational elements***
now for the evil alignment spell list, they should get all the spells that deal necrotic damage, debuffs like bane, spells like animate dead and inflict wounds.
shadowheart for example should have the evil list. cause why on earth would shar give her the ability to cast guiding bolt? i don't think she would even be able to do that. you could literally just recolor it green and make it deal necrotic damage instead, same with sacred flame. think spirit guardians, but instead of choosing the variant, good and evil spell lists get one of the two.
issues:
the evil domain would conflict a little bit with the idea of a necromancer raising skeletons and whatnot.
while the druid, in its current state, conflicts with wizards. wizards control the elements: they cast fireballs, thunders, rays of frosts. but druids are also supposed to control the natural elements.
how to solve that? i don't know. maybe wizards should only be able to use arcane magic like magic bolt rather than elemental magic, and leave that to the druids.
otherwise, ***the druid should only control the elements from the environment. say you have a control element spell, if you use it then click on a torch you can cast fire spells, but within the range of the torch instead of the character. same with water puddles, etc. spells like gust of wind or solar beam are greatly designed imo, as they don't conflict with the idea of a wizard despite being elemental. there could also be other creative solutions like spore druids, which i think is very original and gives the druid a more defined identity.
thoughts?