Thanks for the reply. I had a particularly rough run while going across that one bridge in Grymforge with all of the traps. I had used up all of my inspiration from re-trying disarm attempts and had to resort to saving after every trap in-case if I failed. It just makes it seem pointless to have more than 2 or 3 trap disarm kits at any given time if you never get to simply retry after a failed trap disarm attempt. Since this incident, I make sure to keep the Gloves of Thievery on hand so I get advantage.