Now I have seen the Missing Letters quest cited as an immersion-breaking side quest in the beginning of act 3, and I would call it that also in its present state. Why would you try to figure out why carrier pigeons are going missing, when the world is essentially about to end? So here is my suggestion for improving the quest.
Spoilers for the Missing Letters quest below.
As we find out, it’s Gale’s tressym Tara who has been hanging out on a nearby rooftop, eating all of the pigeons. If you have Gale in your party, he basically tells her, “Tara stop that!” And she acquiesces grudgingly and flies off. Then my understanding is that you can find her on a couple of other rooftops in the city, and each time she leaves behind a piece of equipment. I remember reading about the equipment pieces and finding them underwhelming, and wondering why anyone would search the rooftops for them. I also found it odd that there was no sense of a reunion between Tara and Gale. So much has happened to him and he hasn’t seen her in ages, and he’s just like “get out of here” and she just leaves? I thought that was awfully weird.
So here is a suggestion to make the quest feel better and more relevant. Why not make it about a reunion between Tara and Gale? And he fills her in on everything that’s been happening to him, and she’s happy to reunite with him, and she even comes and hangs out in camp for the rest of the game? Wouldn’t it be awesome to have a kitty cat in camp? And she can just be a merchant and you can buy those underwhelming pieces of equipment from her. Even better if you could summon her in battle! But I wouldn’t expect that part because I know Gale likes to keep her safe.
What do you folks think? Wouldn’t this make the quest feel so much better and less irrelevant? If it’s about one of the companions reuniting with his best friend and hanging out with her from now on?