Originally Posted by Anska
As someone who only plays with Origins I would also be very limited if the game skilled them for me and I had no or limited say in what to do with them.
Originally Posted by Tinoo
i just said that you shouldn't be able to change SOME things about the characters. (...)

but anyway, you understand what im suggesting is literally what the devs intended right? why do you suppose during character select you cannot change class and subclass of origins? the literal point of origins is that they are premade characters.

Maybe take your own advice. Leveling up has also nothing to do with minmaxing. While the option for a auto level-up sounds horrible to me, I just didn't engage with the idea further because it sounds useless on the whole. Often the level-up menu only informs you of your new abilities, and for some classes there isn't much to select at all apart from feats, which you should probably better pick yourself to be aware of what you end up with. Otherwise the complaints about a character missing their attacks will be great because someone was unaware of having been given Great Weapon Master and people choosing automatic options are exactly the ones who don't bother reading what their abilities do. The classic: Shadowheart misses all her attacks!

Edit: Your optional request is also only optional on first glance, as you simultaneously request this auto-build to be the "canon" in other words the right way to play the game - as opposed to being a simple default. While I don't like this pattern of thought to begin with, it gets especially odd when you assume that the characters themselves wouldn't choose abilities that compliment each other but rather pick them as if they'd exist in a vacuum and weren't a team that depended on each other. Especially for a team-player like Lae'zel (she has a couple of dialogues on the subject, the ones after Elminster's visit and the Cazador fight come to mind) this sounds very wrong.

The point of an origin is having a character with a backstory, Taril explained the rest. Maybe from a gameplay perspective one could add that some people like to start characters as Paladins/Fighters because they want the starting stats from those classes, so they'd prefer to make Wyll 2Fighter/10Warlock instead of 10Warlock/2Fighter. Looking at Wyll's upbringing that would make perfect sense too, since he frequently talks about having learned things from his father before meeting Mizora. Again, if you don't like it, just don't do it, but asking for others to follow the same auctorial vision you'd like to have impressed on you, is a bit much.

Last edited by Anska; 02/02/24 02:43 PM. Reason: too much red + cleaned up some things