This is my HoG strategy:
Battlefield left, right and center.
Jaheria, Shadowheart-life cleric or light cleric, me - wizard/cleric. Lorrokan's tower looted. Elixirs of vigilance to get initiative. One elixir of cloud giant strength to be able to throw people. Any melee fighters to deal with dark justiciars. Rescued Myrina for staff of interruption.
Concentration feats for everyone - warcaster + resilient wisdom. Steelwatch helmet or other ways of avoiding blindness. Everyone comes in with a summon and heroes' feat. Use the staves and spellcrux amulet to restore level 6 spells before going in. If you have both staves you can use spellcrux during battle.
It seems that in honor mode you can have as many summons as you like as along as they are different type. My Tav had a Deva and Fire Myrmidon. Jaheria an air myrmidon and dryad.
Round 1. Jaheria insect plague - left group, Shadowheart same spell right group, Tav or Gale - ice storm center. Genie summon thunderwaves the sharrans who made it through the storms back into it. Deva summon hits people with fear. Air myrmodon uses ranging vortex to silence one of the two groups
Round 2. Tav - sleet storm over ice storm. Keep them in the clouds of insects or tripping on ice. You can use fire spells depending on place in initiative order because sleet storm will freeze ice next round. Justicians are vulnerable to Air Myrmidon lightning flail. Fire Myrmidons can disrupt concentration of sanctuaried sharrans.
Use as many ice storms as Jaheria and Gale can cast. Damage + trip is very powerful.
Melee companion focuses on Justiciars and then acolytes. If all works out you should only have deal with a few front liners. Deal with Viconia when everyone else is gone. If she's standing in sunlight she's vulnerable. Always inspect to see if her shadow sanctuary is active so you don't waste efforts.
Last edited by KillerRabbit; 03/02/24 08:39 PM.