I loved Icewind Dale I . Great athmosphere, great setting, imagination and landscape.

It was spoilt by far too many fights.

I never finished it, - although I liked it *very much* because at one point the game seemed to consist merely of fights. So it seemed to me.

It would have been a great gime without the "must" to combat.

It seems to me as if some companies have mistaken RPG for "combat" (like RPG = combat).

They are so limited in their view that they seemingly aren't able to devedlop anything other.

And - what's more, I fear that combat, fighting, violence is in some countries - those which produce the most RPG games - a well-accepted way of (re)solving problems - kill, and your problem is no more.

I have posted this view in a short article and became more or less thrown out of their Forum.
They didn't want to discuss (about) that.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch