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I loved Icewind Dale I . Great athmosphere, great setting, imagination and landscape.

What's the difference between IWD1's athmosphere, setting imagination, landscape and BG's? Snow?

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It was spoilt by far too many fights.

It was supposed to be Hack and Slash, mate. No one said it will be an open ended RPG.

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I never finished it, - although I liked it *very much* because at one point the game seemed to consist merely of fights. So it seemed to me.

It didn't *seem*, it *was* ;0).

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It would have been a great gime without the "must" to combat.

(Previous answer)
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It seems to me as if some companies have mistaken RPG for "combat" (like RPG = combat).

Well, most players like games like diablo: 100% non-stop dull, one-click, combat and no interaction whatsoever.
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They are so limited in their view that they seemingly aren't able to devedlop anything other.

It's very difficult to develop a true RPG so you're partially right, some companies cannot develop a true role playing game.
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And - what's more, I fear that combat, fighting, violence is in some countries - those which produce the most RPG games - a well-accepted way of (re)solving problems - kill, and your problem is no more.

Well... I am even afraid to argue. We live in different countries so even if I say something I doubt it will help anyone :0\
I will be cautious and say:
You mean that most of the violent games are made in USA. One of the reasons is simple: many people either want to play something light to relax or simply they lack brainpower to play anything different <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
[I do not intend to offend anyone in this post]

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I have posted this view in a short article and became more or less thrown out of their Forum.
They didn't want to discuss (about) that.

I never seen your article but this is childish and only prouves their limited view. Often people do not want to hear the truth even if they subconsciously know it.