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You've got it all wrong. The only reason violence is the only means to solve a problem in most games is because the other methods don't make very fun games.


You got me all wrong.

I don't consider combat as "fun" , only to let the party survive.

That's why I don't like "Action-RPG's" that much.

It *can* be a challenge to fight - especvially in turn-based combat - but it mainly should be only to survive.

I find combat somewhat boring throughout a game (especially when there is no other way).

That's why I liked the idea of the "Survivor" in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> very much, and was consequently frustrated as I saw that it is quite harder to survive in the whole game because there are so much and so though enemies.

I dream of an RPG game totally WITHOUT combat - no combat at all ! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch