You've got it all wrong. The only reason violence is the only means to solve a problem in most games is because the other methods don't make very fun games.
You got me all wrong.
I don't consider combat as "fun" , only to let the party survive.
That's why I don't like "Action-RPG's" that much.
It *can* be a challenge to fight - especvially in turn-based combat - but it mainly should be only to survive.
I find combat somewhat boring throughout a game (especially when there is no other way).
That's why I liked the idea of the "Survivor" in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> very much, and was consequently frustrated as I saw that it is quite harder to survive in the whole game because there are so much and so though enemies.
I dream of an RPG game totally WITHOUT combat - no combat at all ! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />