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member
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member
Joined: Nov 2023
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I have not run into this issue, so the best we can do at the forums is try and offer you suggestions or workarounds. THe Nectomite seems keep combat on and nothing seems to cancel this state. flee from combat doesnt work.... every time i come back to roof combat return. ![[Linked Image from i.ibb.co]](https://i.ibb.co/yVfhrSP/Combattimenti-Bloccato2.png) - Try and move or throw the Necromite far away from the Entrance of the Mind Flayer colony. The logic behind this is, three members of your party cannot move because they're Frightened and the condition won't end after a turn. If you can move or throw the necromite using a party member you can control, you're essentially "fleeing" by forcing the enemy to move away from you, rather than you moving away from the enemy. The other reason why I suggested moving the necromite far away from the entrance of the mindflayer colony, is because when you return back to the roof, hopefully it will not pull you back into battle immediately.
The main issue I foresee, is that even if you move the enemy away, you still will not have control over the three frightened characters, as they are stuck in the battle as long as they cannot flee on their turn... So you may have to kill them dead-dead :x (check and make sure their portrait no longer appears in the turn bar). If only the necromite and the characters you can control remain, try fleeing. If you still can't flee, disengage, then have your characters dash to the first floor, then outside of Moonrise Towers. If you can walk all the way to the Moonrise Towers Waypoint, check and see if you are out of battle and if you can Long Rest. If you can, resurrect your companions at Withers.
If your controllable characters lack the strength to throw the Necromite, check and see if you have an Elixir of Hill Giant Strength or Elixir of Cloud Giant Strength. This will set your strength to 21 and 27, respectively, until long rest. Telekenesis could also work. - If you have the ability "Calm Emotions," try casting that on your frightened characters and see if it will work. Per BG3 Wikia
Calm Emotions is a level 2 enchantment spell. This spell allows spellcasters to magically subdue intense emotions in targeted creatures. The affected target becomes neutral to the creatures it is hostile toward. It also cannot be Charmed or Frightened during the duration of the spell.
Notes When used on targets who are already Charmed, Frightened, or Enraged, this spell will end those mind-affecting conditions immediately.
Last edited by Lillith; 08/02/24 04:41 PM.
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