The more I progress in Act 3, the less I want to finish the game. Yesterday I got into the fight with Gortash and his many followers more or less unwanted (I searched for Ansur) and
after the guy changed he was immune to energy damage. Honour mode or not, taking practically a whole class out of a fight is bad design in my opinion. Perhaps to be expected by devs who think doubling actions from Haste or doubling some damage against wet are awesome ideas. I wonder how Orin, Raphael, the Emperor/Orpheus or the brain will be designed ...

Anyway, I consider to play a campaign from the start more to "DnD" rules (I mean 5e and the average GM in charge, whatever that means). Some stuff is easy for me, for example no shoving. But as I'm not a DnD player, some questions:

1. Are there also conditions in DnD which increase damage, like vulnerability to "wet" in BG3? If not I would not use "wet" in fights.

2. How many magical items are "normal" per character in average DnD campaigns? I think there is much less abundance than in BG3, but is there a hard restriction?

3. How common is it to multiclass? I got the idea from reading that multiclassing in DnD results in much more disadvantages than in BG3. I will probably avoid multiclassing (a hard blow to me).

4. How common are scrolls and potions? My inventory is filled with them, using them feels a bit like cheating.

5. Can you respecc in DnD? Often, sometimes, one time, never, depends?

6. Haste is luckily toned down a bit in Honour mode, but I still don't like the spell. How common is it's use in a normal DnD campaign?

7. I wonder how stealth now is compared to DnD. I think it's toned down compared to BG3 EA but is there something to avoid?


If the questions are too difficult to answer, do you have a link to a thread in which such questions were discussed already?