First, I wanted to start out by saying Baldur's Gate 3 is truly a masterpiece. With that said, I would like to share a few quick balance suggestions to improve several lackluster spells. Unfortunately, these spells felt underwhelming in most situations and there was always a better alternative. The list below is not intended to be exhaustive, but wanted to share this feedback nonetheless...

Dancing Lights
* Remove concentration requirement

True Strike
* Now reduces critical hit while attacking by 1

Colour Spray
* Increase duration from 1 turn to 2 turns

Find Familiar
* Now squeezes through and can enter small spaces
* Now carries a weight up to 3 lb (low carrying capacity)

Ray of Sickness
* Increase poison damage from 2d8 to 3d8
* On critical hit, target gets upset stomach condition

Witch Bolt
* Reactivation cost changed from action to bonus action

Bark Skin
* Now reduces bludgeoning and piercing damage by 1

Magic Weapon
* Now changed from action to bonus action

Phantasmal Force
* Increase psychic damage from 1d6 to 2d6

Ray of Enfeeblement
* Increase range from 18m to 32m
* Now casting this spell at a higher level allows an additional ray for each spell slot level above 2nd.

Vampiric Touch
* Increase necrotic damage from 3d6 to 4d6

Polymorph
* Instead of restricting to sheep, now adds additional creature options that scales with upcasting. By the very defintion, poly meaning “many,” so this change would make this spell multifaceted.