That's why I'm having trouble answering properly because it all starts with the character and sticks to a theme in order to fit lore and roleplay, otherwise it's just some random build

But from a strictly gameplay point of view I would not go Cleric 5 at all. It's sacrificing either significant melee damage (Paladin 2) or overall utility (Bard 10) which provides;
- Improved Bardic Inspiration (d10)
- Another x2 Expertise
- Magical Secrets (2 spells from other classes)
Therefore not taking either the Paladin (2) or the Bard (10) in this gameplay scenario is a mistake because Cleric (5) provides nothing meaningful in comparison to the other two and the only reason why I even take a Cleric is
*only* for roleplay purposes (Eilistraee dialogues).