Larian often release their patches on Fridays, though don't ask me why. Seems like the worst time of the week to drop a patch because if they introduce bugs, the players have to wait until a business day rolls around for them to even start fixing it. I'm only guessing this is the case, because they seem to only put out hotfixes during the weekdays. Either that, or whoever is responsible for greenlighting the patch release only works weekdays, lol, so even if they're being fixed over the weekend, we have to wait arbitrarily. I remember the Patch 3 disaster being released on a Friday, and they really dragged their feet with the hotfixes, most of which still failed to fix all the newly-broken cutscenes at the time, until Patch 4. You'd think with how long it takes to release major patches it'd mean they're being thoroughly tested for bugs beforehand, but I guess not. Maybe patches 3 and 5(?) have taught them to go over the patch with a fine-toothed comb.

I read that the Raphael and Mol scene bug still hasn't been fixed (wherein it doesn't play at all; that's a serious bug even if it doesn't interfere with main story progression), so I sure hope it is in the next patch. It's one of the many reasons I'm not advancing in my game. Yeah, missing story content/a full cutscene sure is a non-issue in a story-based game. Don't hurry to fix that or anything, lol. It was the same with cutscenes whose animations became buggy with various patches. It's secondary to literal game-breaking bugs (such as crashes), but if a game's bugs are breaking cutscenes in a way that ruins immersion, the game is failing to fulfill its purpose.