I thought I'd list the known issues with patch 6 to make it easier to bring to Larian's attention. This is what we have now, please list confirmed repeatable issues you are seeing. Also please refrain from listing issues with modded games, as this is for the base unmodded issues.
This has also been posted on the BG3 subreddit and gaining traction. Sub par patch quality to say the least:
Reddit LinkCharacter creation:Menu sliders:Sliders no longer show numbers to the side of each slider. This used to make character creation easier by knowing the number of a slider.
General gameplay:Vendor/trade windows:Shift/CTRL multiselect has been disabled across the board making vendoring mass items harder than it should be. Confirmed on PC
Vendor inventories take forever to load their items, especially when the vendor has refreshed their inventory on a long rest or character level up. Sometimes, this seems to get stuck for some people never loading up leaving just blank inventories and gold amount for both the player and the vendor. - Confirmed on both PC and Console
The "wares" icon on items sold to vendors stays on the items after they are sold.
Wares are not traded to vendors across all party members, just the selected current party member. What is the point of having grouped vendor window?
Camp Chest:Item interacition via right clicking individual items has been given a very reduced menu. The old menu does come up if you select more then one item and right click that item.
The chest can take a very long time to load, even with only a few items stored inside. A bag loaded within the camp chest takes equally as long. Once the bag filled with items is stored on the characters personal inventory it opens fast.
Sorting no longer works the same way it did previously. e.g. sorting items by Type will sort the items properly, adding a new item in the inventory then sorting again does nothing, instead you must change the sorting to some new criteria, like weight, then selct the one you wanted to sort with to begin with. As an example the sorting on the personal inventory still works like how it used to work.
When clicking on the camp chest, the menu that opens defaults to one of the non partied people from the camp instead of the expected camp chest.
Group hide:This function is broken on console. When a detached party member uses the group hide function, everyone in the party hides/unhides regardless of their grouped status to the selected party member.
Non-harmful effects on NPCs:effects like darkness or fog cloud now trigger a crime reaction, these types of effects should not be considered a harmful act.
Item:Ring Whispering Promise. It only gives the buff to the character who has it equipped, instead of the characters that are healed by the character who has it equipped. Confirmed on console
Party stops respondingSeveral non-tav characters stop responding at different parts of the game. The affected character will just stand there and not follow the rest of the party anymore.
guardianguardians voice randomly changes from female to male
Kissing animationsMany of the animations are cutting of dialogue and at times completely failing form completling.
Transmutation StoneThe stone disappears but its effect persists. Furthermore, you can re-party with the Transmutation Wizard and have them make a new stone - and its effect will be stacked with the old one. You're able to make an entire party with CON proficiency status by doing this.
Prologue:Rune slates
Several rune slates (the one in the opening room, the left and middle ones on the table in Us's room) are no longer readable. Nothing happens when you click them, or right click > read.
Act 1:Owlbear cub:The owlbear cub never triggers the "eating mom" cut scene and instead doesn't stop attacking the player. Now the only way around this is to run away from combat.
Nettie and Abdirak:both now freeze in place the moment u trigger their "follow me" sequences
Lae'zel recruitmentIf your party is already full, when recruiting Lae'zel after saving her from the Tieflings and you choose to directly dismiss someone else and send them to the camp with the new feature to make room for Lae'zel, her quest bugs out and the journal thinks that you left her caged and ignored her.
Vengence Paladin OathbreakingKilling the Tieflings that trapped Lae'zel, VA for the narrator and the Oathbreaker knight stops abruptly mid sentence and doesn't come back
Act 2:Shar's Inner Sanctum:Inserting the 3 gems will have the altar only recognizes one gem. The other two are not considered in the altar. The altar takes one gem, the rest disappears and the door remains locked. This completely stops the path dead.
Owlbear cub :Owlbear cub dissappears from camp completely. Does not return when venturing back to any Act 1 location.
Minthara recruitment dialogue:Minthara Spoils major Emperor / Orpheus related plot point after her initial recruitment dialogue.
Jaheira:Is not properly showing up. She was there and talking, but her model was invisible. She reappeared after the meeting cinematic.
Moonrise towersWhen either Lann Tarv or Quartermaster Tali dies, the game will crash every single time.
Harper’s on moonrise attacking you because you have the enemy of justice condition.
There is a bug with the Harper’s on moonrise attacking you because you have the enemy of justice condition. I’m on PS5 if that means anything
Act 3:Halsin and MintharaLower city tents have now merged together. They were free from each other there but not any more
Netherbrain:can't summon any of the allies at all
Cazador fightKilling all of Cazador's minions and zeroing his health to send him into his coffin, combat refuses to end. The only way combat can end is by killing one of the other spawn, which breaks the resulting choices you're supposed to be able to make after winning the fight.
Lower CityGame stalls when talking to town cries in the lower city.
Dame Aylin (confirmed PS5)When you speak to Dame Aylin in your camp about Lorroakan wanting to take her prisoner, then speak to Isobel, the game soft crashes on PS5. No dialogue options do anything. You cannot leave camp, rest, or load a save. You must quit to main menu or exit the game.