I thought I'd list the known issues with patch 6 to make it easier to bring to Larian's attention. This is what we have now, please list confirmed repeatable issues you are seeing. Also please refrain from listing issues with modded games, as this is for the base unmodded issues.
This has also been posted on the BG3 subreddit and gaining traction. Sub par patch quality to say the least: Reddit Link
Character creation:
Menu sliders:
Sliders no longer show numbers to the side of each slider. This used to make character creation easier by knowing the number of a slider.
General gameplay:
Vendor/trade windows:
Shift/CTRL multiselect has been disabled across the board making vendoring mass items harder than it should be. Confirmed on PC
Vendor inventories take forever to load their items, especially when the vendor has refreshed their inventory on a long rest or character level up. Sometimes, this seems to get stuck for some people never loading up leaving just blank inventories and gold amount for both the player and the vendor. - Confirmed on both PC and Console
The "wares" icon on items sold to vendors stays on the items after they are sold.
Wares are not traded to vendors across all party members, just the selected current party member. What is the point of having grouped vendor window?
Camp Chest:
Item interacition via right clicking individual items has been given a very reduced menu. The old menu does come up if you select more then one item and right click that item.
The chest can take a very long time to load, even with only a few items stored inside. A bag loaded within the camp chest takes equally as long. Once the bag filled with items is stored on the characters personal inventory it opens fast.
Sorting no longer works the same way it did previously. e.g. sorting items by Type will sort the items properly, adding a new item in the inventory then sorting again does nothing, instead you must change the sorting to some new criteria, like weight, then selct the one you wanted to sort with to begin with. As an example the sorting on the personal inventory still works like how it used to work.
When clicking on the camp chest, the menu that opens defaults to one of the non partied people from the camp instead of the expected camp chest.
Group hide:
This function is broken on console. When a detached party member uses the group hide function, everyone in the party hides/unhides regardless of their grouped status to the selected party member.
Non-harmful effects on NPCs:
effects like darkness or fog cloud now trigger a crime reaction, these types of effects should not be considered a harmful act.
Item:
Ring Whispering Promise. It only gives the buff to the character who has it equipped, instead of the characters that are healed by the character who has it equipped. Confirmed on console
Party stops responding
Several non-tav characters stop responding at different parts of the game. The affected character will just stand there and not follow the rest of the party anymore.
guardian
guardians voice randomly changes from female to male
Kissing animations
Many of the animations are cutting of dialogue and at times completely failing form completling.
Transmutation Stone
The stone disappears but its effect persists. Furthermore, you can re-party with the Transmutation Wizard and have them make a new stone - and its effect will be stacked with the old one. You're able to make an entire party with CON proficiency status by doing this.
Prologue:
Rune slates
Several rune slates (the one in the opening room, the left and middle ones on the table in Us's room) are no longer readable. Nothing happens when you click them, or right click > read.
Act 1:
Owlbear cub:
The owlbear cub never triggers the "eating mom" cut scene and instead doesn't stop attacking the player. Now the only way around this is to run away from combat.
Nettie and Abdirak:
both now freeze in place the moment u trigger their "follow me" sequences
Lae'zel recruitment
If your party is already full, when recruiting Lae'zel after saving her from the Tieflings and you choose to directly dismiss someone else and send them to the camp with the new feature to make room for Lae'zel, her quest bugs out and the journal thinks that you left her caged and ignored her.
Vengence Paladin Oathbreaking
Killing the Tieflings that trapped Lae'zel, VA for the narrator and the Oathbreaker knight stops abruptly mid sentence and doesn't come back
Act 2:
Shar's Inner Sanctum:
Inserting the 3 gems will have the altar only recognizes one gem. The other two are not considered in the altar. The altar takes one gem, the rest disappears and the door remains locked. This completely stops the path dead.
Owlbear cub :
Owlbear cub dissappears from camp completely. Does not return when venturing back to any Act 1 location.
Minthara recruitment dialogue:
Minthara Spoils major Emperor / Orpheus related plot point after her initial recruitment dialogue.
Jaheira:
Is not properly showing up. She was there and talking, but her model was invisible. She reappeared after the meeting cinematic.
Moonrise towers
When either Lann Tarv or Quartermaster Tali dies, the game will crash every single time.
Harper’s on moonrise attacking you because you have the enemy of justice condition.
There is a bug with the Harper’s on moonrise attacking you because you have the enemy of justice condition. I’m on PS5 if that means anything
Act 3:
Halsin and Minthara
Lower city tents have now merged together. They were free from each other there but not any more
Netherbrain:
can't summon any of the allies at all
Cazador fight
Killing all of Cazador's minions and zeroing his health to send him into his coffin, combat refuses to end. The only way combat can end is by killing one of the other spawn, which breaks the resulting choices you're supposed to be able to make after winning the fight.
Lower City
Game stalls when talking to town cries in the lower city.
Dame Aylin (confirmed PS5)
When you speak to Dame Aylin in your camp about Lorroakan wanting to take her prisoner, then speak to Isobel, the game soft crashes on PS5. No dialogue options do anything. You cannot leave camp, rest, or load a save. You must quit to main menu or exit the game.
I can't talk to Druid characters when they are in wildshape. Not sure if this is limited to NPCs since my Tav isn't a Druid.
Halsin acts like he doesn't have a tent at all, and instead moves about the camp to chill, which I thin is an attempt at fixing Halsin and Minthara sharing a camp space gone TERRIBLY wrong, LOL.
Started a new game after Patch 6 and immediately noticed some of these issues.
The vendor issue is MAJOR as it happens with every vendor. At least 5-10 second lag between the interface appearing and the merchant inventory loading. Gold for both player and vendor shows zero in the meantime. Gives it a real amateur hour feel.
The group stealth is also completely ridiculous and slows down the flow of gameplay significantly as the only way to individually stealth someone is to manually do it through the radial menu.
This may be the worst quality patch so far. Which is saying a lot because Patch 4 set the bar high in that regard.
Game is crashing often during combat. I have had it occur at the Last Light Inn vs Marcus and just now Ambushing the Convoy. What a drag, this is 10 times in 2 days its crashed in honor mode. Most have been during the bartering but this is beyond frustrating for a patch this late in release. Almost enough to stop playing at this point.
I checked task manager doesnt appear to be a memory leak I have 32Gbs and it isnt capping out. This time in the convoy I was scrolling through my arrows to select one to attack with and it crashed in the first round.
Vanilla version here and indeed there are some problems with the new patch , no hate , Larian does godlike work.
1st bug i noticed : Arabella seems to leave the camp and leave that letter as well even if you did everything good and she should just remain in the camp not leave forever. Even found her later on in act 3 in the sewers staring at the stone and she says the lines like you did the bad part in that quest.
2nd bug i noticed : Act 3 only for me , pickpocketing , digging graves and lockpicking does aggro npcs when spotted BUT if there is no guard nearby and they simply flee to get a guard , nothing happens , you can basically loot entire locations since normal npcs even with name will simply - ur attitude and flee. Nothing happens , no guard stopping , nothing , even though you are seen. Looted whole graveyard in act 3 , several npcs saw me , and i just stumpled upon about 6 guards staring at me , not initiating combat or dialogue. Simply doing nothing after i was clearly reported by several people.
Also pretty extensive (seconds sometimes more or less) delays after closing or opening merchants pages , or when substracting ingredients in the alchemy tab but only when you have like +20 substractions and after some cutscenes or dialogues.
Plus when fighting ends as a Druid while wild shaped , any after battle cutscene will prompt the dialogue to any other party member BUT me , since im a Saber Tooth... Very annoying. Could have been edited , just bring the human form back and let me play the dialogue ...
effects like darkness or fog cloud now trigger a crime reaction, these types of effects should not be considered a harmful act."
is not intended? I would say it is not a crime, but that may be the only mechanisms they have to trigger hostile reactions.
I you invoke magic that covers an NPC in a magic effect - without the permission of said NPC - even if its doesn't physically damage them, many would consider that a hostile, unless they have bestial intelligence. Otherwise it allows you to set up magical obscuration affects on non-hostile targets who then stand around like morons what for your first strike from the darkness. I suspect that kind of cheesy gameplay is what they are trying to stop.
Unless you mean casting these within sight of an NPC - not covering them with the effect - in which case, clearly that is a bug.
effects like darkness or fog cloud now trigger a crime reaction, these types of effects should not be considered a harmful act."
is not intended? I would say it is not a crime, but that may be the only mechanisms they have to trigger hostile reactions.
I you invoke magic that covers an NPC in a magic effect - without the permission of said NPC - even if its doesn't physically damage them, many would consider that a hostile, unless they have bestial intelligence. Otherwise it allows you to set up magical obscuration affects on non-hostile targets who then stand around like morons what for your first strike from the darkness. I suspect that kind of cheesy gameplay is what they are trying to stop.
Unless you mean casting these within sight of an NPC - not covering them with the effect - in which case, clearly that is a bug.
I agree , casting darkness and looting everything in that area is just way too chessy , not mentioning the battle aspects of it.
- She is spouting the Emperor line every time she should have a comment about things happening in the story (it's on constant repeat, overwriting her lines) - After the endfight in Act 2 she is suddenly wearing her camp clothes instead of her armor - Her bed in Elfsong tavern is empty and she has no camp
When either Lann Tarv or Quartermaster Tali dies, the game will crash every single time.
This bug where killing a vendor crashes the game is literally game breaking. At the Act II finale, you cannot progress through Moonrise Towers without fighting Lann Tarv, and the fight cannot be completed due to a persistent crash when he is killed. I've tired this fight at least a dozen times over the last two days, with multiple approaches of killing Tarv (including non-lethal attacks), but the crash is 100% persistent on my end. PS5, no mods.
When either Lann Tarv or Quartermaster Tali dies, the game will crash every single time.
This bug where killing a vendor crashes the game is literally game breaking. At the Act II finale, you cannot progress through Moonrise Towers without fighting Lann Tarv, and the fight cannot be completed due to a persistent crash when he is killed. I've tired this fight at least a dozen times over the last two days, with multiple approaches of killing Tarv (including non-lethal attacks), but the crash is 100% persistent on my end. PS5, no mods.
Yeah, it's surprising to me that with something like this in the game, something that makes it physically unplayable, we've had no rollback, no hotfix, and NO COMMUNICATION for 3 days. This is leaving a really bad taste in my mouth.
When either Lann Tarv or Quartermaster Tali dies, the game will crash every single time.
This bug where killing a vendor crashes the game is literally game breaking. At the Act II finale, you cannot progress through Moonrise Towers without fighting Lann Tarv, and the fight cannot be completed due to a persistent crash when he is killed. I've tired this fight at least a dozen times over the last two days, with multiple approaches of killing Tarv (including non-lethal attacks), but the crash is 100% persistent on my end. PS5, no mods.
Yeah, it's surprising to me that with something like this in the game, something that makes it physically unplayable, we've had no rollback, no hotfix, and NO COMMUNICATION for 3 days. This is leaving a really bad taste in my mouth.
I’m going to check this out for myself ASAP because that is just a flat-out game breaking bug, and it’s pretty egregious all this time after release. Have you tried turning your entire party invisible and just going past all of those people? Only problem is, that might break other things down the line, or you might have to kill the dude anyway, after the whole killing the Act 2 boss thing.
Btw there was a game breaking bug after patch 4 for an entire month with no communication, so it may be a while. Just gotta be patient and they’ll get it sorted eventually.
I’m going to check this out for myself ASAP because that is just a flat-out game breaking bug, and it’s pretty egregious all this time after release. Have you tried turning your entire party invisible and just going past all of those people? Only problem is, that might break other things down the line, or you might have to kill the dude anyway, after the whole killing the Act 2 boss thing.
Btw there was a game breaking bug after patch 4 for an entire month with no communication, so it may be a while. Just gotta be patient and they’ll get it sorted eventually.
For anyone who stumbles across this in the future, I was able to progress the fight by pickpocketing Lann Tarv prior to combat and significantly reducing the number of items in his inventory. After stealing back a whole boatload of junk I sold him (he was my main junk dump in Act 2), the game did not crash on kill. The game still lagged majorly (several minutes), but ultimately recovered instead of crashing. I suspect the issue id related to how much stuff is in the NPCs inventory when they die.
Hidden musical instruments become unhidden in animated scenes.
I noticed this most strongly during Gale's kissing animations since both Gale and the PC have musical instruments in my game, but it also happened during the dock scene at the end. As I haven't encountered any other larger scenes which normally hide the instruments, I am not sure if it is a general bug related to the instruments or specific to these scenes.
I have started a new run with patch 6, honour mode. In Astarion's recruitment scene, he disappeared entirely. He was completely invisible in all camera shots, but I think his knife did show up, floating in thin air. After the scene the game went back to the normal view, which made him visible again. But then the UI had disappeared. Restarting the game solved that issue.
Karlach is somehow broken in my game. Ever since I recruited her on this patch and on a fresh save file, the banter between her and the others doesn't trigger at all. In fact, whenever she's in my party, no banter triggers between the others either. I did some testing, I swapped her for other companions and banters immediately started between them when she was gone.
When I try to trade wares items, my game crashes After I finish trading, I can't leave. I try to change to another character that is not my tav but when I do that I stuck with that character. I can't select other party members.
The game started again after patch 6. The character uses an attack, but the weapon is still on the back, the enemy falls without any interaction with the weapon!!
First time posting here, hopefully it's okay to slightly spoilery in this thread. There seems to be a bigger bug regarding enemy of justice (I see it mentioned above). Mine didn't trigger in Act 2.
I started an honor mode game, patch 6 hit a couple weeks after (I play slowly). I killed off the Goblins, partied with the Druids, then headed out to the Creche. Even after partying, I returned to my previous spot - in the Grove - and no one attacked me or anything.
So my next stop was the Creche and upon zoning in, I ended up getting flagged as "Enemy of Justice." Never had seen it before, so I Googled it. Results said maybe I missed someone in the Goblin area, could be I'd be hostile to them in Blighted Village or somewhere else. Fine. Walked forward and the vendor right after entering the monastary area - allied with the society of whatever decides to attack me.
Search some more Google results - can't clear it, can't do anything about it, and the best guess is to go back to the Emerald Grove and kill someone in there in hopes it might do something. Or reload to a previous save ... oh wait, can't do that.
Edit: So I hid my character and had the rest of my characters sell to the vendor (and buy). Fine. As soon as my character came into view after - fight. Whatever, I don't have a lot of time to play and today is a holiday. She dies. Explore the monastary and head into the creche - everyone's hostile. VO says the same thing it said at the merchant - won't forget I killed someone allied with these guards.
The scene at grymforce where you give Shadowheart the Shar idol, it doesn't trigger a kiss scene when you play as Selunite cleric. I assume it's still not fixed.
It is not just Lann Tarv or Tali, if you kill certain merchants, the game crashes, possibly due to the inventory changes.
Yeah.. it's every merchant. My Honour Mode run is stuck in a fight with the gith merchant in the githyanki creche act 1. Everytime I kill her the game crashes - I tried about twenty times (kill, knock-out, fall to death) and nothing worked. I'm on PC and really frustrated.
The scene at grymforce where you give Shadowheart the Shar idol, it doesn't trigger a kiss scene when you play as Selunite cleric. I assume it's still not fixed.
Nope, it isn’t fixed! Which is especially unfortunate considering that this was advertised as the “kiss” patch. My favorite kiss still hasn’t even been put back in the game. It’s been broken since patch 4.
HELP LARIAN, send a hotfix!
Also I can CONFIRM that the trading window does have a significant delay, about 10 seconds between opening it and being able to interact with any of the trader’s items. And this is the case even in saves that were started prior to patch 6, and even in act 3. So it appears to be a systemic issue.
I can also confirm that killing Lann Tarv at Moonrise does produce a noticeable delay. I don’t normally sell him that much stuff, however, so his inventory was fairly small. I do think that the degree of lag (or outright crashing) must depend on how many items he has in his inventory. This is probably related to the other new issues with the trading system, somehow.
A temporary fix may be what another player has mentioned, emptying as much as you can from a trader’s inventory before you have to kill them. This would probably be very difficult on honor mode, though.
Yeah.. it's every merchant. My Honour Mode run is stuck in a fight with the gith merchant in the githyanki creche act 1. Everytime I kill her the game crashes - I tried about twenty times (kill, knock-out, fall to death) and nothing worked. I'm on PC and really frustrated.
That's why I've decided to put the game aside for now. It's a game stopping bug, depending on where you are in your playthrough.
With any merchant wait 40 seconds or so. It seems they have two inventories. Their standard one and a dynamic one. Wait for both to come up.
Exit merchant menu.
Repeat. The delay should be lessened.
If you were caught stealing wait for 1 minute and do nothing. If the game still hangs take each individual character to camp and then quick travel somewhere else.
Hopefully a hotfix will come soon but until then . . .
My Game crashed 3 times after I tried trading with the Harfner merchant in last light inn and later with the same merchant in moonrise tower. And very annoyingly I cant throw my throwing weapons directly from my equiped charackter anymore. Instead i have to unequip them first and only then I can right click on them.
My game started consistently crashing after I stole the idol in Emerald Grove – I'm playing on PS5, and have The Dark Urge, Karlach, Shadowheart, and Astarion in the active group.
With splitscreen, my significant otter and I couldn't even finish the initial fight at the worshipping circle, but in single-player mode, we made it through the fight. After going up to finish the other druids, the game started crashing during the start of the fight.
We tried about five or six times, and each time after the first or second player turn, we couldn't make any actions although the UI was somewhat responsive, meaning that we could move the screen/cursor. After some 20 seconds, the game would then crash. Rinse and repeat... We have now put the game aside as we couldn't figure out a way to proceed.
The game has become unplayable with Patch 6. I hope Larian releases a hotfix soon, or at least a way to go back to pre Patch 6. After installing the patch, I experienced the following problems among some other minor issues not worth mentioning. (I play on PS5, no mods):
- It takes 20-50 seconds for merchants to load their inventory. When ending the conversation with a merchant there is often a "freeze" for 10-30 seconds, during this time, the merchant's animation moves but nothing else happens. - Fights have become intolerable laggy, especially if enemies are in another room or on another level than the party. I had two fights after installing the patch: First one during the Free the Artist quest in Act. 3 when you have to fight the Poltergeist and Tormented Soul enemies at Lady Jannath's Estate, it took each between 20-60 seconds to make their turn during the fight. Second one was the final fight at the end of the Investigate the Suspicious Toys Quest when you have to kill all Banites at Felogyr’s Fireworks, it also took the enemies at least 20-60 seconds to make their turn during the fight. - During the second fight I mentioned above (kill all Banites at Felogyr’s Fireworks) the game crashed three times in a row, so I cannot end the quest. This may be because you also have to kill the secretary during the fight, who is also a merchant, albeit with a very small inventory.
My overall impression is that Larian totally messed it up with Patch 6, especially with the merchants. I'm also going to put the game aside for now until the bugs are fixed.
Minthara's reaction to many events is replaced with the line about Emperor and Orpheus and not just in the beginnig. I spoted it in act 2 after Astarion learns abot his scars, after nightsong, after Mizora and some others.
- Jaheira leaves your party after killing Ketheric / Prophet (not sure if this is new or existing) but is then in your camp in Act 3. She is not selectable in your party though
- Spiritual Weapon - some options say Level 5, some say Level 2. But all can be summoned at any level from Level 2 upwards
- Quartermaster Tali (only merchant I've seen since patch 6 as I spent about 10 hours trying to find a workaround for Jaheira leaving) - really slow and unresponsive
- In camp, Halsin doesn't go back to his tent
- In camp, if you have your characters in their combat gear, they flick to their camp gear when you interact with them
This is all on Xbox Series X
I have no idea how there are so many new bugs introduced with a patch reading some of the comments on here. But the Jaheira one is REALLY annoying because I now miss out on some Act 3 quests and I liked her as a character in my team (not a fan of Halsin!)
Somehow , i can see a lot of more bugs happen on consoles since my game today seems pretty good to play. Not even 1 second delay in vendors tabs anymore and a lot of problems i saw i have never encountered on PC.
Already reported this but dropping this here in case anyone else experiences it;
I'm seeing a very nasty bug causing huge CPU/Memory use during the battle with Gekh Coal and his Duergar in the Decrepit Beach Underdark area. I've tested and it is repeatable. I have Glut with me, approaching from the Myconid village - Gekh's "rotflower" dialogue that initiates combat does not play; all Duergar immediately aggro and during Novice Garmor's turn both CPU & Memory spike and the game becomes unresponsive (98% before I force closed with task manager). Thankfully this can be avoided by approaching from the side (where the waypoint/fast travel rune is).
No mods, new campaign started when Patch #6 released.
+1 for the vendor bugs but wanted to add: frequently during combat, enemies will not take their turn at all, they do nothing until their turn times out.
This happened in the fight for the druid Grove, the fight with Isobel and Marcus in last light, and random fights in act 2 against shadows (trash mobs).
In one instance (goblins attacking the Grove), minthara never took her turn and the game locked up. Had to shut it down from steam.
Last edited by gmontag; 21/02/2401:38 AM. Reason: Added more specifics
1. Upon loading the saves the titles under characters' names don't always show up. 2. God Gale doesn't spawn when skipping the introductory cutscene. Only Tara is there. 3. Ascended Astarion has new animations during dialogues but they trigger only once in a blue moon and instead the old ones are there almost all the time. I saw them 3 times after many reloads.
Seems hotfix 18 completely broke the script extender & mods due to something being wrong with the games exe file itself, i dont know the technical details but the game is no longer loading files properly.
Please fix asap, not only is the game unplayable for many players but people can easily corrupt their save files without knowing anything is wrong until its too late (good bye honor save)...
Gauntlet of Shar : The leap of faith trial had 50% of its pathway hidden(missing) where usually you can see most of the path in previous runs luckily had potion of glorious vaulting to complete it another way but I found it strange (Xbox X)
Goblin Camp : some of the ai goblins are walking around as if walking in glue and fairly erratically this is the courtyard in particular noticeable when looking towards the bonfire .
Worg Pen fight froze my character in position took a while for it to swap to another to kill a 4 HP Goblin
Druid grove Fight hard crashing and sticking fighters in combat but they're not actually taking an action , skip and end turn not working.
Cazador fight spawns turned hostile locking me in combat and no cutscene had to walk out to the caged area to re trigger the cutscene again during this turns were being locked out and couldn't cycle through characters with ease.
seems to have a few seconds delay on attacks hitting after being cast
Second one was the final fight at the end of the Investigate the Suspicious Toys Quest when you have to kill all Banites at Felogyr’s Fireworks, it also took the enemies at least 20-60 seconds to make their turn during the fight. - During the second fight I mentioned above (kill all Banites at Felogyr’s Fireworks) the game crashed three times in a row, so I cannot end the quest.
I had almost the same - all the guards/NPC's behave normally, fighting etc., but seller Avery on the ground floor, when his turn comes, is doing nothing or sometimes using "Sprint". And after few turns game crashes :-/. And another issue I found is during the battle with Orin - some characters of my team disappear/became invisible and I can't use any spells on them (healing, resurrection etc.), but they can move/fight. I'm starting to think that the last patch broke more than it fixed, at least on PS5.
The point I was stuck killing a merchant with many items killing the game was resolved with the current Hotfix #19. Let's hope that the merchant in moon rise towers and talli are also free to kill now
Another Minthara bug, which I didn't see listed here:
Minthara should gain influence when interacting with His Majesty twice, both when you tell him you just want to admire him and then when you continue to quietly admire him. She doesn't in patch 6. I don't know if this is true for other influence earning actions with her.
Is it a bug or intentional that right clicking on an equiped item doesn't show any options , like unequip. Now I need to drag the item to the inventory to unequip it.
Minthara will not follow in act 2 however you can take control of her, can confirm she has the orpheus line also on (XBox X) I had heard she normalises in Act 3 I'm not there yet with her though.
Is it a bug or intentional that right clicking on an equiped item doesn't show any options , like unequip. Now I need to drag the item to the inventory to unequip it.
I’ve also noticed this bug when I tried right-clicking equipped items to examine their magical effects.
Now the only way to do this is by unequipping the items first, which definitely was not needed before Patch #6.
When meeting Viconia DeVir under the House of Grief, I convinced her to not take the artefact from me. Next, she told me to give Shadowheart up to her, to which the ONLY response I the game gave me was "Impossible, she is dead" (SHE IS ALIVE IN MY CAMP). Next, I convinced her to help me fight against the Absolute. I returned to camp, and all the characters are telling me I gave her away. She is still at my camp, alive and well. ON PC STEAM
There’s also an issue on PS5 with the aftermath of the Steel Watch foundry: you’re put into a permanent loop of “trespassing in a a restricted area” despite being on the streets. Agreeing to leave does nothing, as the dialogue repeats until you attack. After attacking, the effect follows you to your camp. This has happened on two different files for me. On the first, I hadn’t spoke to Elminster yet after the SS vault, and he aggro-d on me. Prior to this, on the same file,I had Duke Ravenguard aggro on me before him, Mizora, and Wyll completely disappeared. I tried everything from doing the quest with a different party member in place of Wyll (Gale swapped in), switching regions to long rest, long resting and searching for the missing character afterwards (never reappears), and fighting my way through a hoard of flaming fist. Eventually, I managed to get Elminster to aggro on me in camp instead of Ravenguard. Killing him let me progress, but not without bugging out other questlines. This same exact sequence of events is now happening on an entirely different file, however without Elminster, as Gale is my romance in this file so I’ve caught up to his personal quest. On the file where I killed Elminster, this caused the act 3 Hag quest to entirely disappear despite the correct conditions being met to activate it prior. On my current file, I’ve decided to leave the game alone for a bit. This bug essentially renders the Gontr Mael useless, as you’re locked into an infinite loop where breaking it causes a character to vanish from existence, or deactivates questlines. I’ve played through the game 5-6 times to completion, and this wasn’t a problem prior to patch 6 (not dogging on Larian though, they do amazing work)
Also related: on the dead Elminster file, Omeluum never appeared in the Iron Throne, despite me interacting with him correctly in act 1. In my current file he DID appear there and I had no trouble with that, however the rest of the issues are still present.
Last edited by JaviWebhead; 29/02/2406:43 AM. Reason: Adding details.
Not sure if this bug is specific to patch 6, but I just saw it tonight and I’ve played 700 hours up until now, lol. There are moving platforms while exploring Grymforge in Act 1, and you activate them with levers. I cast Mage Hand to pull the lever and had my whole party hop on the platform. Two party members didn’t come with, and slid off the platform into a chasm, instantly dead. I wouldn’t care except it was in Honour Mode, lol. Thankfully two companions survived, but that would be one heck of a bug to wreck an Honour run.
I had a similar platform bug already in EA with "US" falling of the neural device in the nautiloid. Since that time I always position everyone carefully on platforms that will be moved. Even ungrouping if necessary to make sure they're all well away from the border.
First time posting here, hopefully it's okay to slightly spoilery in this thread. There seems to be a bigger bug regarding enemy of justice (I see it mentioned above). Mine didn't trigger in Act 2.
I started an honor mode game, patch 6 hit a couple weeks after (I play slowly). I killed off the Goblins, partied with the Druids, then headed out to the Creche. Even after partying, I returned to my previous spot - in the Grove - and no one attacked me or anything.
So my next stop was the Creche and upon zoning in, I ended up getting flagged as "Enemy of Justice." Never had seen it before, so I Googled it. Results said maybe I missed someone in the Goblin area, could be I'd be hostile to them in Blighted Village or somewhere else. Fine. Walked forward and the vendor right after entering the monastary area - allied with the society of whatever decides to attack me.
Search some more Google results - can't clear it, can't do anything about it, and the best guess is to go back to the Emerald Grove and kill someone in there in hopes it might do something. Or reload to a previous save ... oh wait, can't do that.
Edit: So I hid my character and had the rest of my characters sell to the vendor (and buy). Fine. As soon as my character came into view after - fight. Whatever, I don't have a lot of time to play and today is a holiday. She dies. Explore the monastary and head into the creche - everyone's hostile. VO says the same thing it said at the merchant - won't forget I killed someone allied with these guards.
So I believe I’m having a similar bug, except in Act 2. In front of Moonrise Towers, I killed the two guards and the ghouls. No one else saw it, the front door was closed, and combat ended. Normally when I kill the folks outside Moonrise, the game acts like no one else saw it, and the people inside remain neutral to me.
This playthrough is the first one where I received the “Enemy of Justice” status from killing those guards. To my surprise, every single person in Moonrise Towers went aggressive on me. And I was in a massive battle. Lol. It was honour mode, so I had to fight it out, eventually escape with two of my characters, and deal with it. When I went back to the towers, everybody went aggressive again, which breaks all of the conversations that I could’ve had with NPCs there. Which sucks. Long resting did not remove the “Enemy of Justice” status.
What’s this new permanent “Enemy of Justice” thing? Is it intended? Why did everyone in Moonrise know that I had killed the guards out front, when they never have known before in my previous playthroughs? I’m playing as an Oath of Vengeance paladin, don’t know if that made things worse.
Is it a bug or intentional that right clicking on an equiped item doesn't show any options , like unequip. Now I need to drag the item to the inventory to unequip it.
Right click on equipped items now works again for me. Didn't see anything about this in the hotfix 20 release notes, so maybe the bug is solved or it 's still there but only shows under certain circumstances.
First time posting here, hopefully it's okay to slightly spoilery in this thread. There seems to be a bigger bug regarding enemy of justice (I see it mentioned above). Mine didn't trigger in Act 2.
I started an honor mode game, patch 6 hit a couple weeks after (I play slowly). I killed off the Goblins, partied with the Druids, then headed out to the Creche. Even after partying, I returned to my previous spot - in the Grove - and no one attacked me or anything.
So my next stop was the Creche and upon zoning in, I ended up getting flagged as "Enemy of Justice." Never had seen it before, so I Googled it. Results said maybe I missed someone in the Goblin area, could be I'd be hostile to them in Blighted Village or somewhere else. Fine. Walked forward and the vendor right after entering the monastary area - allied with the society of whatever decides to attack me.
Search some more Google results - can't clear it, can't do anything about it, and the best guess is to go back to the Emerald Grove and kill someone in there in hopes it might do something. Or reload to a previous save ... oh wait, can't do that.
Edit: So I hid my character and had the rest of my characters sell to the vendor (and buy). Fine. As soon as my character came into view after - fight. Whatever, I don't have a lot of time to play and today is a holiday. She dies. Explore the monastary and head into the creche - everyone's hostile. VO says the same thing it said at the merchant - won't forget I killed someone allied with these guards.
So I believe I’m having a similar bug, except in Act 2. In front of Moonrise Towers, I killed the two guards and the ghouls. No one else saw it, the front door was closed, and combat ended. Normally when I kill the folks outside Moonrise, the game acts like no one else saw it, and the people inside remain neutral to me.
This playthrough is the first one where I received the “Enemy of Justice” status from killing those guards. To my surprise, every single person in Moonrise Towers went aggressive on me. And I was in a massive battle. Lol. It was honour mode, so I had to fight it out, eventually escape with two of my characters, and deal with it. When I went back to the towers, everybody went aggressive again, which breaks all of the conversations that I could’ve had with NPCs there. Which sucks. Long resting did not remove the “Enemy of Justice” status.
What’s this new permanent “Enemy of Justice” thing? Is it intended? Why did everyone in Moonrise know that I had killed the guards out front, when they never have known before in my previous playthroughs? I’m playing as an Oath of Vengeance paladin, don’t know if that made things worse.
Same issue here as Zarrin. I started a new game and am still encoutering it. It's actually game breaking and needs to be fixed.
Hi, I joined the forum just because I don't see that you are talking about this bug. But in act 1, in the mission to defeat the goblin camp leaders. It seems that if you try to knock out Minthara to recruit her in act 2, player actions like taking a long rest after knocking her out, can cause the mission to get stuck because the game doesn't recognize that you have defeated all 3 leaders when Minthara's body disappears. Although I have seen that some people claim to have killed her and the bug still happened.
I have also seen old posts where this mission has been stuck in other circumstances but it seems to have increased since the release of Patch 6.
Hi, I joined the forum just because I don't see that you are talking about this bug. But in act 1, in the mission to defeat the goblin camp leaders. It seems that if you try to knock out Minthara to recruit her in act 2, player actions like taking a long rest after knocking her out, can cause the mission to get stuck because the game doesn't recognize that you have defeated all 3 leaders when Minthara's body disappears. Although I have seen that some people claim to have killed her and the bug still happened.
I have also seen old posts where this mission has been stuck in other circumstances but it seems to have increased since the release of Patch 6.
Folks have been talking about it but the thread has gotten lost amidst the flood of bug reports. Here it is:
If you rescue Minthara from the torturers in Moonrise, then tell her to "wait here," you lose the ability to talk to her. There are several people here and on Reddit who got caught by this in honor runs. Shoving her doesn't work, nor does picking her up as an improvised weapon and fast traveling.
If you pull the lever that summons that one elevator near the Shar trails, there can be (not always!) a long delay and a follow up instant death when you come to investigate said not appearing elevator. My party wasn't grouped together, but man. What a trap.
Several people also had NPCs disappear in Act 2. Halsin and Bex for me. Other NPCs do not act as if they are dead. I have a ton of old bugs, that's the only new and *severe* ones. I can't confirm if Bex disappearing locks you out of Alfira's reward, as this was a Durge run. There's two dozen or so minor issues with the patch, but those are usually bearable. The most annoying one was perhaps all the paths in the leap of faith Shar trail being properly invisible, or the camp chest being glued shut.
Invisibility is virtually nerfed into the ground on difficulties of Tactician and above. Any buff disrupts it, whether arcane synergy, temporary HP, or bless. I can't tell if this is intentional or not. As a result, the already struggling Durge cape is now useless. It's just not worth the losses.
I would really love it if Larian finally fixed the Grymforge. Broken since day 1. There is not one, but like 7 separate bugs and one engine issue by now through adding ever more bugs and fixing none. I know this shouldn't really be mentioned here, but by the time I worked around 6/7 of them, I'd wasted 2 hours and was still stuck with a forge that couldn't produce the second item. This is just too much.