Originally Posted by autistichalsin
Yes, the ultimatum, assuming it's implemented, has a VERY specific trigger (and this, btw, is how you let the Rite of Thorns complete without harming any Druids or Tieflings). The trigger is: "Visit the Grove in Act 1. Then visit the Goblin Camp and tell Minthara you will help her raid the Grove.Without long resting, go to the Grove and move the idol of Sylvanas, setting off the Druid/Teifling conflict. Flee from the fight. Then go back to the goblin cmap and free Halsin, tell him the grove has been sealed so he joins your camp. Go to Act 2 and visit Moonrise Towers. Save Minthara and tell her to join your camp. Go to long rest and get the CRD." (Typos and misspellings not mine, this is literally copy/pasted from the datamined files.)

This is such an extreme edge case that you would have to be TRYING to trigger the ultimatum. Especially with the "without long resting" condition. 99% of players will never encounter this, and the remaining 1% are going to be those of us who want to see how it plays out.

It does make sense though. If you save the grove (good path) he trusts your judgement, so he will not question that you asked Minthara to join you. If you let the grove be sealed/destroyed (evil path) he has no reason to trust you overly much. And letting the grove be destroyed/sealed is the only way to have Halsin join you on the evil path.

Funnily enough I tried this outcome in my latest playthrough out of sheer curiosity. But this is like my tenth playthrough and I'm in "testing everything" mode now. This is not a way I'd have gone in my first few playthroughs. So, yeah, I agree that this is an edge case. Pretty neat though, that they accounted for it and gave this path something extra. Can't keep Halsin and Minthara on your evil path, but can keep Minthara on the good one.

Last edited by Veranis; 18/02/24 07:53 AM.