Originally Posted by kanisatha
Originally Posted by LeeRutland
To tell the truth, I'm still trying to figue out what exactly Kanisatha and Zentu think is so bad about how the 5E rule set have been messed up in BG3.
Granted, I'm no expert on the rules but I just don't see what they don't like about the game.
For me I don't like D&D mechanics generally, and 5e in particular, so this is not something specific to BG3. I find 5e D&D to be heavily watered down and simplified from 3.5e D&D. For others this is a good "streamlining" of the mechanics, but for me I much prefer the complexity of 3.5e rules; the more complex the more I like it. However, all D&D mechanics regardless of edition rely heavily on the randomness of dice to an extent that is too much for me. A little randomness at the margins is okay, and makes a game more fun. But at its core, I want mechanics where my choices and decisions as the player with respect to character building are what determine outcomes.

I see it the same way, generally. I'm not a big fan of randomness as core concept out of combat. In combat it is ok. However there is the possibility to make randomness out of combat bearable, by choosing appropiate numbers to achieve. Larian here in my opinion totally failed in many cases, they seemingly think it's ok to block bigger parts of quests and areas behind high numbers.