Originally Posted by Taril
though ironically Grim Dawn has more emphasis on actually role playing than most ARPG's as you make choices within the world (They're just narratively inconsequential as they're mostly "Which faction do you side with")
logged in just to thank you for mentioning it
cuz i realized it too a couple of weeks ago

hey people
just imagine a hacknslash that is better in world reactivity than a goty of goty of goty of goty rpg
sure, grim dawn's choices are simple and mostly are "rep faction gear + some quests" vs "another dungeon + another boss"
sure, grim dawn's choices do not change the main plot, its still "kill the tentacle thing / fleshy aetherial thing / korvaak" (same as bg3)

but then you look at bg3 choices and realize that almost all of them (or maybe literally all of them with that knockout patch?) are "you get a quest / exp / gear / another npc" vs "lol u get nufin gtfo"